sfrs/src/api.rs

328 lines
10 KiB
Rust

use crate::DbConn;
use crate::user;
use crate::item;
use crate::lock::UserLock;
use itertools::{Itertools, Either};
use rocket::State;
use rocket::http::Status;
use rocket::response::status::Custom;
use rocket_contrib::json::Json;
use serde::{Serialize, Deserialize};
use std::vec::Vec;
lazy_static! {
static ref EMAIL_RE: regex::Regex =
regex::Regex::new(r"^([a-z0-9_+]([a-z0-9_+.]*[a-z0-9_+])?)@([a-z0-9]+([\-\.]{1}[a-z0-9]+)*\.[a-z]{2,6})")
.unwrap();
}
pub fn routes() -> impl Into<Vec<rocket::Route>> {
routes![
auth,
auth_change_pw,
auth_sign_in,
auth_params,
auth_ping,
items_sync
]
}
#[derive(Serialize)]
#[serde(untagged)]
enum Response<T: Serialize> {
Error {
errors: Vec<String>
},
Success(T)
}
// Some shorthands
type JsonResp<T> = Json<Response<T>>;
fn success_resp<T: Serialize>(resp: T) -> Custom<JsonResp<T>> {
Custom(Status::Ok, Json(Response::Success(resp)))
}
fn error_resp<T: Serialize>(status: Status, errors: Vec<String>) -> Custom<JsonResp<T>> {
Custom(status, Json(Response::Error {
errors
}))
}
#[derive(Serialize)]
struct AuthResultUser {
email: String,
uuid: String
}
#[derive(Serialize)]
struct AuthResult {
user: AuthResultUser,
token: String
}
#[post("/auth", format = "json", data = "<new_user>")]
fn auth(db: DbConn, new_user: Json<user::NewUser>) -> Custom<JsonResp<AuthResult>> {
if !EMAIL_RE.is_match(&new_user.email) {
return error_resp(Status::BadRequest, vec!["Invalid email address".into()]);
}
match user::User::create(&db.0, &new_user) {
Ok(_) => _sign_in(db, &new_user.email, &new_user.password),
Err(user::UserOpError(e)) =>
error_resp(Status::InternalServerError, vec![e])
}
}
#[derive(Deserialize)]
struct SignInParams {
email: String,
password: String
}
#[post("/auth/sign_in", format = "json", data = "<params>")]
fn auth_sign_in(db: DbConn, params: Json<SignInParams>) -> Custom<JsonResp<AuthResult>> {
_sign_in(db, &params.email, &params.password)
}
// Shared logic for all interfaces that needs to do an automatic sign-in
fn _sign_in(db: DbConn, mail: &str, passwd: &str) -> Custom<JsonResp<AuthResult>> {
// Try to find the user first
let res = user::User::find_user_by_email(&db, mail)
.and_then(|u| u.create_token(&db, passwd)
.map(|x| (u.uuid, u.email, x)));
match res {
Ok((uuid, email, token)) => success_resp(AuthResult {
user: AuthResultUser {
uuid,
email
},
token
}),
Err(user::UserOpError(e)) =>
error_resp(Status::InternalServerError, vec![e])
}
}
#[derive(Serialize)]
struct AuthParams {
pw_cost: i32,
pw_nonce: String,
version: String
}
impl Into<AuthParams> for user::User {
fn into(self) -> AuthParams {
AuthParams {
pw_cost: self.pw_cost,
pw_nonce: self.pw_nonce,
version: self.version
}
}
}
#[get("/auth/params?<email>")]
fn auth_params(db: DbConn, email: String) -> Custom<JsonResp<AuthParams>> {
match user::User::find_user_by_email(&db, &email) {
Ok(u) => success_resp(u.into()),
Err(user::UserOpError(e)) =>
error_resp(Status::InternalServerError, vec![e])
}
}
#[derive(Deserialize)]
struct ChangePwParams {
email: String,
password: String,
current_password: String
}
#[post("/auth/change_pw", format = "json", data = "<params>")]
fn auth_change_pw(db: DbConn, params: Json<ChangePwParams>) -> Custom<JsonResp<()>> {
let res = user::User::find_user_by_email(&db, &params.email)
.and_then(|u|
u.change_pw(&db, &params.current_password, &params.password));
match res {
Ok(_) => Custom(Status::NoContent, Json(Response::Success(()))),
Err(user::UserOpError(e)) =>
error_resp(Status::InternalServerError, vec![e])
}
}
// For testing the User request guard
#[get("/auth/ping")]
fn auth_ping(_db: DbConn, u: user::User) -> Custom<JsonResp<String>> {
Custom(Status::Ok, Json(Response::Success(u.email)))
}
#[derive(Deserialize)]
struct SyncParams {
items: Vec<item::SyncItem>,
sync_token: Option<String>,
cursor_token: Option<String>,
limit: Option<i64>
}
#[derive(Serialize)]
struct SyncConflict {
#[serde(rename(serialize = "type"))]
conf_type: String,
server_item: Option<item::SyncItem>,
unsaved_item: Option<item::SyncItem>
}
impl SyncConflict {
fn uuid<'a>(&self) -> String {
if let Some(ref item) = self.server_item {
item.uuid.clone()
} else if let Some(ref item) = self.unsaved_item {
item.uuid.clone()
} else {
panic!("SyncConflict should have either server_item or unsaved_item");
}
}
}
#[derive(Serialize)]
struct SyncResp {
retrieved_items: Vec<item::SyncItem>,
saved_items: Vec<item::SyncItem>,
conflicts: Vec<SyncConflict>,
sync_token: Option<String>, // for convenience, we will actually always return this
cursor_token: Option<String>
}
#[post("/items/sync", format = "json", data = "<params>")]
fn items_sync(
db: DbConn, lock: State<UserLock>,
u: user::User, params: Json<SyncParams>
) -> Custom<JsonResp<SyncResp>> {
// Only allow one sync per user at the same time
let mutex = lock.get_mutex(u.id);
let _lock = mutex.lock().unwrap();
// sync_token should always be set to the maximum ID currently available
// (for this user, of course)
let new_sync_token = match item::SyncItem::get_current_max_id(&db, &u) {
Ok(Some(id)) => Some(id.to_string()),
Ok(None) => None,
Err(item::ItemOpError(e)) =>
return error_resp(Status::InternalServerError, vec![e])
};
let mut resp = SyncResp {
retrieved_items: vec![],
saved_items: vec![],
conflicts: vec![],
sync_token: new_sync_token,
cursor_token: None
};
let inner_params = params.into_inner();
let from_id: Option<i64> = if let Some(cursor_token) = inner_params.cursor_token {
// If the client provides cursor_token,
// then, we return all records
// until sync_token (the head of the last sync)
cursor_token.parse().ok()
} else if let Some(sync_token) = inner_params.sync_token {
// If there is no cursor_token, then we are doing
// a normal sync, so just return all records from sync_token
sync_token.parse().ok()
} else {
None
};
// First, retrieve what the client needs
let result = item::SyncItem::items_of_user(&db, &u,
from_id, None, inner_params.limit);
match result {
Err(item::ItemOpError(e)) => {
return error_resp(Status::InternalServerError, vec![e])
},
Ok(items) => {
if !items.is_empty() {
// If we fetched something, and the length is right at limit
// we may have more to fetch. In this case, we need to
// inform the client to continue fetching
let next_from = items.last().unwrap().id;
if let Some(limit) = inner_params.limit {
if items.len() as i64 == limit {
// We may still have something to fetch
resp.cursor_token = Some(next_from.to_string());
}
}
}
resp.retrieved_items = items.into_iter().map(|x| x.into()).collect();
}
}
// Detect conflicts between client items and server items
let (items_conflicted, items_to_save): (Vec<_>, Vec<_>) =
inner_params.items.into_iter().partition_map(|client_item| {
let conflict: Vec<_> = resp.retrieved_items.iter()
.filter(|server_item| client_item.uuid == server_item.uuid)
.collect();
if !conflict.is_empty() {
Either::Left((client_item, conflict[0].clone()))
} else {
Either::Right(client_item)
}
});
// Convert conflicts into the format our client wants
resp.conflicts = items_conflicted.into_iter().map(|(_client_item, server_item)| {
// Our implementation never produces `uuid_conflict`
// because the primary key of the `items` table is an internal ID
// and we retrieve content based on (user, uuid) tuple, not just uuid.
// The whole point of having `uuid_conflict` in their official impl
// is because they use `uuid` as the primary key, so two items
// on the same server cannot share the same uuid
SyncConflict {
conf_type: "sync_conflict".to_string(),
server_item: Some(server_item),
unsaved_item: None
}
}).collect();
// Then, update all items sent by client
let mut last_id: i64 = -1;
for mut it in items_to_save.into_iter() {
// Always update updated_at for all items on server
it.updated_at =
Some(chrono::Utc::now().to_rfc3339_opts(chrono::SecondsFormat::Millis, true));
match item::SyncItem::items_insert(&db, &u, &it) {
Err(item::ItemOpError(e)) => {
return error_resp(Status::InternalServerError, vec![e]);
},
Ok(id) => {
last_id = id;
resp.saved_items.push(it);
}
}
}
if last_id > -1 {
// Since we have added more items to the database,
// the sync_token we had no longer points to the latest item
// Update sync_token to the latest one of our saved items
// This is ALWAYS the case. `sync_token` indicates the
// LATEST known state of the system by the client,
// but it MAY still need to fill in a bit of history
// (that's where `cursor_token` comes into play)
resp.sync_token = Some(last_id.to_string());
}
// Remove conflicted items from retrieved items
let conflicts = &resp.conflicts;
resp.retrieved_items = resp.retrieved_items.into_iter().filter(|x| {
!conflicts.iter()
.map(|y| x.uuid == y.uuid())
.fold(false, |x, y| x || y)
}).collect();
success_resp(resp)
}