# SPDX-License-Identifier: LGPL-3.0-or-later # Copyright (C) 2020 Daniel Thompson """RGB565 drawing library ~~~~~~~~~~~~~~~~~~~~~~~~~ """ import array import fonts.sans24 import micropython @micropython.viper def _bitblit(bitbuf, pixels, bgfg: int, count: int): mv = ptr16(bitbuf) px = ptr8(pixels) # Extract and byte-swap bg = ((bgfg >> 24) & 0xff) + ((bgfg >> 8) & 0xff00) fg = ((bgfg >> 8) & 0xff) + ((bgfg & 0xff) << 8) bitselect = 0x80 pxp = 0 mvp = 0 for bit in range(count): # Draw the pixel active = px[pxp] & bitselect mv[mvp] = fg if active else bg mvp += 1 # Advance to the next bit bitselect >>= 1 if not bitselect: bitselect = 0x80 pxp += 1 @micropython.viper def _expand_rgb(eightbit: int) -> int: r = eightbit >> 5 r = (r << 2) | (r >> 1) g = (eightbit >> 2) & 7 g *= 9 b = eightbit & 3 b *= 10 return (r << 11) | (g << 5) | b @micropython.viper def _fill(mv, color: int, count: int, offset: int): p = ptr16(mv) color = (color >> 8) + ((color & 0xff) << 8) for x in range(offset, offset+count): p[x] = color def _bounding_box(s, font): w = 0 for ch in s: (_, h, wc) = font.get_ch(ch) w += wc + 1 return (w, h) @micropython.native def _draw_glyph(display, glyph, x, y, bgfg): (px, h, w) = glyph buf = memoryview(display.linebuffer)[0:2*(w+1)] buf[2*w] = 0 buf[2*w + 1] = 0 bytes_per_row = (w + 7) // 8 display.set_window(x, y, w+1, h) for row in range(h): _bitblit(buf, px[row*bytes_per_row:], bgfg, w) display.write_data(buf) class Draw565(object): """Drawing library for RGB565 displays. A full framebufer is not required although the library will 'borrow' a line buffer from the underlying display driver. .. automethod:: __init__ """ def __init__(self, display): """Initialise the library. Defaults to white-on-black for monochrome drawing operations and 24pt Sans Serif text. """ self._display = display self.reset() def reset(self): """Restore the default colours and font. Default colours are white-on-block (white foreground, black background) and the default font is 24pt Sans Serif.""" self.set_color(0xffff) self.set_font(fonts.sans24) def fill(self, bg=None, x=0, y=0, w=None, h=None): """Draw a solid colour rectangle. If no arguments a provided the whole display will be filled with the background colour (typically black). :param bg: Background colour (in RGB565 format) :param x: X coordinate of the left-most pixels of the rectangle :param y: Y coordinate of the top-most pixels of the rectangle :param w: Width of the rectangle, defaults to None (which means select the right-most pixel of the display) :param h: Height of the rectangle, defaults to None (which means select the bottom-most pixel of the display) """ if bg is None: bg = self._bgfg >> 16 self._display.fill(bg, x, y, w, h) @micropython.native def blit(self, image, x, y): """Decode and draw an encoded image. :param image: Image data in either 1-bit RLE or 2-bit RLE formats. The format will be autodetected :param x: X coordinate for the left-most pixels in the image :param y: Y coordinate for the top-most pixels in the image """ if len(image) == 3: # Legacy 1-bit image self.rleblit(image, (x, y)) else: #elif image[0] == 2: # 2-bit RLE image, (255x255, v1) self._rle2bit(image, x, y) @micropython.native def rleblit(self, image, pos=(0, 0), fg=0xffff, bg=0): """Decode and draw a 1-bit RLE image. .. deprecated:: M2 Use :py:meth:`~.blit` instead. """ display = self._display write_data = display.write_data (sx, sy, rle) = image display.set_window(pos[0], pos[1], sx, sy) buf = memoryview(display.linebuffer)[0:2*sx] bp = 0 color = bg for rl in rle: while rl: count = min(sx - bp, rl) _fill(buf, color, count, bp) bp += count rl -= count if bp >= sx: write_data(buf) bp = 0 if color == bg: color = fg else: color = bg @micropython.native def _rle2bit(self, image, x, y): """Decode and draw a 2-bit RLE image.""" display = self._display quick_write = display.quick_write sx = image[1] sy = image[2] rle = memoryview(image)[3:] display.set_window(x, y, sx, sy) if sx <= (len(display.linebuffer) / 2) and not bool(sy & 1): sx *= 2 sy /= 2 palette = array.array('H', (0, 0xfffe, 0x7bef, 0xffff)) next_color = 1 rl = 0 buf = memoryview(display.linebuffer)[0:2*sx] bp = 0 display.quick_start() for op in rle: if rl == 0: px = op >> 6 rl = op & 0x3f if 0 == rl: rl = -1 continue if rl >= 63: continue elif rl > 0: rl += op if op >= 255: continue else: palette[next_color] = _expand_rgb(op) if next_color < 3: next_color += 1 else: next_color = 1 rl = 0 continue while rl: count = min(sx - bp, rl) _fill(buf, palette[px], count, bp) bp += count rl -= count if bp >= sx: quick_write(buf) bp = 0 display.quick_end() def set_color(self, color, bg=0): """Set the foreground and background colours. The supplied colour will be used for all monochrome drawing operations. If no background colour is provided then the background will be set to black. :param color: Foreground colour :param bg: Background colour, defaults to black """ self._bgfg = (bg << 16) + color def set_font(self, font): """Set the font used for rendering text. :param font: A font module generated using ``font_to_py.py``. """ self._font = font def string(self, s, x, y, width=None): """Draw a string at the supplied position. :param s: String to render :param x: X coordinate for the left-most pixels in the image :param y: Y coordinate for the top-most pixels in the image :param width: If no width is provided then the text will be left justified, otherwise the text will be centred within the provided width and, importantly, the remaining width will be filled with the background colour (to ensure that if we update one string with a narrower one there is no need to "undraw" it) """ display = self._display bgfg = self._bgfg font = self._font if width: (w, h) = _bounding_box(s, font) leftpad = (width - w) // 2 rightpad = width - w - leftpad display.fill(0, x, y, leftpad, h) x += leftpad for ch in s: glyph = font.get_ch(ch) _draw_glyph(display, glyph, x, y, bgfg) x += glyph[2] + 1 if width: display.fill(0, x, y, rightpad, h) def wrap(self, s, width): """Chunk a string so it can rendered within a specified width. Example: .. code-block:: python draw = wasp.watch.drawable chunks = draw.wrap(long_string, 240) # line(1) will provide the first line # line(len(chunks)-1) will provide the last line def line(n): return long_string[chunks[n-1]:chunks[n]] :param s: String to be chunked :param width: Width to wrap the text into :returns: List of chunk boundaries """ font = self._font max = len(s) chunks = [ 0, ] end = 0 while end < max: start = end l = 0 for i in range(start, max+1): if i >= len(s): break ch = s[i] if ch == '\n': end = i+1 break if ch == ' ': end = i+1 (_, h, w) = font.get_ch(ch) l += w + 1 if l > width: break if end <= start: end = i chunks.append(end) return chunks