Also adjust the build scripts so that we don't just export one big Rust file...
84 lines
3.6 KiB
XML
84 lines
3.6 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="agl_screenshooter">
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<copyright>
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Copyright © 2020 Collabora. Ltd,
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the "Software"),
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to deal in the Software without restriction, including without limitation
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the rights to use, copy, modify, merge, publish, distribute, sublicense,
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and/or sell copies of the Software, and to permit persons to whom the
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Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice (including the next
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paragraph) shall be included in all copies or substantial portions of the
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Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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DEALINGS IN THE SOFTWARE.
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</copyright>
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<interface name="agl_screenshooter" version="1">
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<description summary="agl screenshooter">
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agl compositor extension that performs a screenshot of the output, which
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is represented by a 'wl_output' object.
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A client would call 'take_shot' request and wait until the compositor
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finishes to write the data to a wayland buffer, moment in which signals
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back the client with the help of the 'done' event. Clients should wait
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until the 'done' event is received, if they want to take another
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screenshot, or take another screnshot of a different output.
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The client must provide a wl_shm-based wl_buffer of the correct size when
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taking a shot. The compositor will write the shot into the wl_buffer and then
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send the 'done' event that signals completion of writing the data.
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Once the compositor has finished to transfer the data back into the supplied
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wayland buffer, the client should be able to transfer it to a popular
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file format on the disk.
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</description>
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<enum name="done_status">
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<entry name="success" value="0"/>
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<entry name="no_memory" value="1"/>
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<entry name="bad_buffer" value="2"/>
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</enum>
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<request name="take_shot">
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<description summary="performs a screenshot">
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Takes a screenshot of the wayland output represented by a 'wl_output'
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object. Clients should first retrieve it using global registry, as well
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as the 'wl_shm' object in order to create a wayland buffer type of
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object ('wl_buffer').
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Clients can derive the stride and size from the 'wl_output' object, and
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later on use those when creating shm-based 'wl_buffer', as well as supplying
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the pixel format.
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</description>
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<arg name="output" type="object" interface="wl_output"/>
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<arg name="buffer" type="object" interface="wl_buffer"/>
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</request>
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<event name="done">
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<description summary="sent when 'take_shot' finished">
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Even sent back to notify client 'take_shot' request has completed.
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</description>
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<arg name="status" type="uint" enum="done_status" />
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</event>
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<request name="destroy" type="destructor">
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<description summary="destroy main object">
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Destroys the 'weston_screenshooter' interface.
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</description>
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</request>
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</interface>
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</protocol>
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