Also adjust the build scripts so that we don't just export one big Rust file...
58 lines
2.1 KiB
XML
58 lines
2.1 KiB
XML
<?xml version="1.0" encoding="UTF-8"?>
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<protocol name="contrast">
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<copyright><![CDATA[
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SPDX-FileCopyrightText: 2015 Martin Gräßlin
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SPDX-FileCopyrightText: 2015 Marco Martin
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SPDX-License-Identifier: LGPL-2.1-or-later
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]]></copyright>
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<interface name="org_kde_kwin_contrast_manager" version="2">
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<request name="create">
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<arg name="id" type="new_id" interface="org_kde_kwin_contrast"/>
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<arg name="surface" type="object" interface="wl_surface"/>
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</request>
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<request name="unset">
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<arg name="surface" type="object" interface="wl_surface"/>
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</request>
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</interface>
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<interface name="org_kde_kwin_contrast" version="2">
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<request name="commit">
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</request>
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<request name="set_region">
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<arg name="region" type="object" interface="wl_region" allow-null="true"/>
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</request>
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<request name="set_contrast">
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<arg name="contrast" type="fixed"/>
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</request>
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<request name="set_intensity">
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<arg name="intensity" type="fixed"/>
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</request>
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<request name="set_saturation">
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<arg name="saturation" type="fixed"/>
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</request>
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<request name="release" type="destructor">
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<description summary="release the contrast object"/>
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</request>
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<request name="set_frost" since="2">
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<description summary="opt into frost effect w/ given colour">
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enables 'frost' variant of contrast effect.
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'frost' is an enhanced version of the contrast effect that
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uses different colour arithmetic to get backgrounds simultaneously
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higher in contrast and (apparent) transparency.
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r, g, b, a are channels from 0-255, indicating a colour to use in contrast calculation.
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should be based off of the "main" background colour of the surface.
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</description>
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<arg name="red" type="int" />
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<arg name="green" type="int" />
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<arg name="blue" type="int" />
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<arg name="alpha" type="int" />
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</request>
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<request name="unset_frost" since="2">
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<description summary="opts out of frost effect" />
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</request>
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</interface>
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</protocol>
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