patches/frameworks/native/0006-Revert-Remove-release-fence-flags.patch

755 lines
37 KiB
Diff

From c2edb476e76d96dc48ed0f5b46367d1b0137e8b7 Mon Sep 17 00:00:00 2001
From: Peter Cai <peter@typeblog.net>
Date: Sun, 16 Mar 2025 13:24:30 -0400
Subject: [PATCH 6/7] Revert "Remove release fence flags"
This reverts commit 0077fde3aba6f2bde4e878f88c0dd466350fc1b1.
Change-Id: I04eb5f0a45cc63e55b6b74f2327d182cd9f15098
---
.../src/CompositionEngine.cpp | 32 +++--
.../CompositionEngine/src/Output.cpp | 15 +-
.../tests/CompositionEngineTest.cpp | 5 +
.../CompositionEngine/tests/OutputTest.cpp | 134 ++++++++++++++++++
services/surfaceflinger/Layer.cpp | 59 +++++++-
services/surfaceflinger/Layer.h | 16 +++
services/surfaceflinger/LayerFE.cpp | 4 +-
.../surfaceflinger/RegionSamplingThread.cpp | 2 +-
services/surfaceflinger/SurfaceFlinger.cpp | 123 +++++++++++-----
.../TransactionCallbackInvoker.cpp | 11 +-
.../TransactionCallbackInvoker.h | 1 +
.../surfaceflinger/common/FlagManager.cpp | 4 +
.../common/include/common/FlagManager.h | 2 +
.../tests/TransactionTestHarnesses.h | 15 +-
14 files changed, 364 insertions(+), 59 deletions(-)
diff --git a/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp b/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp
index cfcce473a2..5c5d0cd74d 100644
--- a/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/CompositionEngine.cpp
@@ -198,23 +198,25 @@ void CompositionEngine::preComposition(CompositionRefreshArgs& args) {
// these buffers and fire a NO_FENCE to release it. This ensures that all
// promises for buffer releases are fulfilled at the end of composition.
void CompositionEngine::postComposition(CompositionRefreshArgs& args) {
- SFTRACE_CALL();
- ALOGV(__FUNCTION__);
-
- for (auto& layerFE : args.layers) {
- if (layerFE->getReleaseFencePromiseStatus() ==
- LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
- layerFE->setReleaseFence(Fence::NO_FENCE);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ SFTRACE_CALL();
+ ALOGV(__FUNCTION__);
+
+ for (auto& layerFE : args.layers) {
+ if (layerFE->getReleaseFencePromiseStatus() ==
+ LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
+ layerFE->setReleaseFence(Fence::NO_FENCE);
+ }
}
- }
- // List of layersWithQueuedFrames does not necessarily overlap with
- // list of layers, so those layersWithQueuedFrames also need any
- // unfulfilled promises to be resolved for completeness.
- for (auto& layerFE : args.layersWithQueuedFrames) {
- if (layerFE->getReleaseFencePromiseStatus() ==
- LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
- layerFE->setReleaseFence(Fence::NO_FENCE);
+ // List of layersWithQueuedFrames does not necessarily overlap with
+ // list of layers, so those layersWithQueuedFrames also need any
+ // unfulfilled promises to be resolved for completeness.
+ for (auto& layerFE : args.layersWithQueuedFrames) {
+ if (layerFE->getReleaseFencePromiseStatus() ==
+ LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
+ layerFE->setReleaseFence(Fence::NO_FENCE);
+ }
}
}
}
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index f9ed92d1ee..34773de107 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -1664,7 +1664,13 @@ void Output::presentFrameAndReleaseLayers(bool flushEvenWhenDisabled) {
releaseFence =
Fence::merge("LayerRelease", releaseFence, frame.clientTargetAcquireFence);
}
- layer->getLayerFE().setReleaseFence(releaseFence);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ layer->getLayerFE().setReleaseFence(releaseFence);
+ } else {
+ layer->getLayerFE()
+ .onLayerDisplayed(ftl::yield<FenceResult>(std::move(releaseFence)).share(),
+ outputState.layerFilter.layerStack);
+ }
}
// We've got a list of layers needing fences, that are disjoint with
@@ -1672,7 +1678,12 @@ void Output::presentFrameAndReleaseLayers(bool flushEvenWhenDisabled) {
// supply them with the present fence.
for (auto& weakLayer : mReleasedLayers) {
if (const auto layer = weakLayer.promote()) {
- layer->setReleaseFence(frame.presentFence);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ layer->setReleaseFence(frame.presentFence);
+ } else {
+ layer->onLayerDisplayed(ftl::yield<FenceResult>(frame.presentFence).share(),
+ outputState.layerFilter.layerStack);
+ }
}
}
diff --git a/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp b/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp
index 3e0c390a5d..deb90deaf7 100644
--- a/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/CompositionEngineTest.cpp
@@ -29,6 +29,8 @@
#include "TimeStats/TimeStats.h"
#include "mock/DisplayHardware/MockHWComposer.h"
+#include <variant>
+
using namespace com::android::graphics::surfaceflinger;
namespace android::compositionengine {
@@ -491,6 +493,9 @@ struct CompositionEnginePostCompositionTest : public CompositionEngineTest {
};
TEST_F(CompositionEnginePostCompositionTest, postCompositionReleasesAllFences) {
+ SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+ ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
+
EXPECT_CALL(*mLayer1FE, getReleaseFencePromiseStatus)
.WillOnce(Return(LayerFE::ReleaseFencePromiseStatus::FULFILLED));
EXPECT_CALL(*mLayer2FE, getReleaseFencePromiseStatus)
diff --git a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
index 442b603ca0..eb7f0ddc37 100644
--- a/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
+++ b/services/surfaceflinger/CompositionEngine/tests/OutputTest.cpp
@@ -35,6 +35,7 @@
#include <ui/Rect.h>
#include <ui/Region.h>
+#include <cmath>
#include <cstdint>
#include <variant>
@@ -3289,9 +3290,57 @@ TEST_F(OutputPostFramebufferTest, ifEnabledMustFlipThenPresentThenSendPresentCom
mOutput.presentFrameAndReleaseLayers(kFlushEvenWhenDisabled);
}
+TEST_F(OutputPostFramebufferTest, releaseFencesAreSentToLayerFE) {
+ SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, false);
+ ASSERT_FALSE(FlagManager::getInstance().ce_fence_promise());
+ // Simulate getting release fences from each layer, and ensure they are passed to the
+ // front-end layer interface for each layer correctly.
+
+ mOutput.mState.isEnabled = true;
+
+ // Create three unique fence instances
+ sp<Fence> layer1Fence = sp<Fence>::make();
+ sp<Fence> layer2Fence = sp<Fence>::make();
+ sp<Fence> layer3Fence = sp<Fence>::make();
+
+ Output::FrameFences frameFences;
+ frameFences.layerFences.emplace(&mLayer1.hwc2Layer, layer1Fence);
+ frameFences.layerFences.emplace(&mLayer2.hwc2Layer, layer2Fence);
+ frameFences.layerFences.emplace(&mLayer3.hwc2Layer, layer3Fence);
+
+ EXPECT_CALL(mOutput, presentFrame()).WillOnce(Return(frameFences));
+ EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
+
+ // Compare the pointers values of each fence to make sure the correct ones
+ // are passed. This happens to work with the current implementation, but
+ // would not survive certain calls like Fence::merge() which would return a
+ // new instance.
+ EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed(_, _))
+ .WillOnce([&layer1Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
+ EXPECT_EQ(FenceResult(layer1Fence), futureFenceResult.get());
+ });
+ EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed(_, _))
+ .WillOnce([&layer2Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
+ EXPECT_EQ(FenceResult(layer2Fence), futureFenceResult.get());
+ });
+ EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed(_, _))
+ .WillOnce([&layer3Fence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
+ EXPECT_EQ(FenceResult(layer3Fence), futureFenceResult.get());
+ });
+
+ constexpr bool kFlushEvenWhenDisabled = false;
+ mOutput.presentFrameAndReleaseLayers(kFlushEvenWhenDisabled);
+}
+
TEST_F(OutputPostFramebufferTest, releaseFencesAreSetInLayerFE) {
+ SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+ ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
// Simulate getting release fences from each layer, and ensure they are passed to the
// front-end layer interface for each layer correctly.
+
mOutput.mState.isEnabled = true;
// Create three unique fence instances
@@ -3328,7 +3377,37 @@ TEST_F(OutputPostFramebufferTest, releaseFencesAreSetInLayerFE) {
mOutput.presentFrameAndReleaseLayers(kFlushEvenWhenDisabled);
}
+TEST_F(OutputPostFramebufferTest, releaseFencesIncludeClientTargetAcquireFence) {
+ SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, false);
+ ASSERT_FALSE(FlagManager::getInstance().ce_fence_promise());
+
+ mOutput.mState.isEnabled = true;
+ mOutput.mState.usesClientComposition = true;
+
+ Output::FrameFences frameFences;
+ frameFences.clientTargetAcquireFence = sp<Fence>::make();
+ frameFences.layerFences.emplace(&mLayer1.hwc2Layer, sp<Fence>::make());
+ frameFences.layerFences.emplace(&mLayer2.hwc2Layer, sp<Fence>::make());
+ frameFences.layerFences.emplace(&mLayer3.hwc2Layer, sp<Fence>::make());
+
+ EXPECT_CALL(mOutput, presentFrame()).WillOnce(Return(frameFences));
+ EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
+
+ // Fence::merge is called, and since none of the fences are actually valid,
+ // Fence::NO_FENCE is returned and passed to each onLayerDisplayed() call.
+ // This is the best we can do without creating a real kernel fence object.
+ EXPECT_CALL(*mLayer1.layerFE, onLayerDisplayed).WillOnce(Return());
+ EXPECT_CALL(*mLayer2.layerFE, onLayerDisplayed).WillOnce(Return());
+ EXPECT_CALL(*mLayer3.layerFE, onLayerDisplayed).WillOnce(Return());
+
+ constexpr bool kFlushEvenWhenDisabled = false;
+ mOutput.presentFrameAndReleaseLayers(kFlushEvenWhenDisabled);
+}
+
TEST_F(OutputPostFramebufferTest, setReleaseFencesIncludeClientTargetAcquireFence) {
+ SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+ ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
+
mOutput.mState.isEnabled = true;
mOutput.mState.usesClientComposition = true;
@@ -3351,7 +3430,62 @@ TEST_F(OutputPostFramebufferTest, setReleaseFencesIncludeClientTargetAcquireFenc
mOutput.presentFrameAndReleaseLayers(kFlushEvenWhenDisabled);
}
+TEST_F(OutputPostFramebufferTest, releasedLayersSentPresentFence) {
+ SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, false);
+ ASSERT_FALSE(FlagManager::getInstance().ce_fence_promise());
+
+ mOutput.mState.isEnabled = true;
+ mOutput.mState.usesClientComposition = true;
+
+ // This should happen even if there are no (current) output layers.
+ EXPECT_CALL(mOutput, getOutputLayerCount()).WillOnce(Return(0u));
+
+ // Load up the released layers with some mock instances
+ sp<StrictMock<mock::LayerFE>> releasedLayer1 = sp<StrictMock<mock::LayerFE>>::make();
+ sp<StrictMock<mock::LayerFE>> releasedLayer2 = sp<StrictMock<mock::LayerFE>>::make();
+ sp<StrictMock<mock::LayerFE>> releasedLayer3 = sp<StrictMock<mock::LayerFE>>::make();
+ Output::ReleasedLayers layers;
+ layers.push_back(releasedLayer1);
+ layers.push_back(releasedLayer2);
+ layers.push_back(releasedLayer3);
+ mOutput.setReleasedLayers(std::move(layers));
+
+ // Set up a fake present fence
+ sp<Fence> presentFence = sp<Fence>::make();
+ Output::FrameFences frameFences;
+ frameFences.presentFence = presentFence;
+
+ EXPECT_CALL(mOutput, presentFrame()).WillOnce(Return(frameFences));
+ EXPECT_CALL(*mRenderSurface, onPresentDisplayCompleted());
+
+ // Each released layer should be given the presentFence.
+ EXPECT_CALL(*releasedLayer1, onLayerDisplayed(_, _))
+ .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
+ EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
+ });
+ EXPECT_CALL(*releasedLayer2, onLayerDisplayed(_, _))
+ .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
+ EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
+ });
+ EXPECT_CALL(*releasedLayer3, onLayerDisplayed(_, _))
+ .WillOnce([&presentFence](ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack) {
+ EXPECT_EQ(FenceResult(presentFence), futureFenceResult.get());
+ });
+
+ constexpr bool kFlushEvenWhenDisabled = false;
+ mOutput.presentFrameAndReleaseLayers(kFlushEvenWhenDisabled);
+
+ // After the call the list of released layers should have been cleared.
+ EXPECT_TRUE(mOutput.getReleasedLayersForTest().empty());
+}
+
TEST_F(OutputPostFramebufferTest, setReleasedLayersSentPresentFence) {
+ SET_FLAG_FOR_TEST(com::android::graphics::surfaceflinger::flags::ce_fence_promise, true);
+ ASSERT_TRUE(FlagManager::getInstance().ce_fence_promise());
+
mOutput.mState.isEnabled = true;
mOutput.mState.usesClientComposition = true;
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp
index 195461f47e..a8e60f1632 100644
--- a/services/surfaceflinger/Layer.cpp
+++ b/services/surfaceflinger/Layer.cpp
@@ -805,6 +805,54 @@ void Layer::prepareReleaseCallbacks(ftl::Future<FenceResult> futureFenceResult,
}
}
+void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
+ ui::LayerStack layerStack,
+ std::function<FenceResult(FenceResult)>&& continuation) {
+ sp<CallbackHandle> ch = findCallbackHandle();
+
+ if (!FlagManager::getInstance().screenshot_fence_preservation() && continuation) {
+ futureFenceResult = ftl::Future(futureFenceResult).then(std::move(continuation)).share();
+ }
+
+ if (ch != nullptr) {
+ ch->previousReleaseCallbackId = mPreviousReleaseCallbackId;
+ ch->previousSharedReleaseFences.emplace_back(std::move(futureFenceResult));
+ ch->name = mName;
+ } else if (FlagManager::getInstance().screenshot_fence_preservation()) {
+ // If we didn't get a release callback yet, e.g. some scenarios when capturing screenshots
+ // asynchronously, then make sure we don't drop the fence.
+ mPreviousReleaseFenceAndContinuations.emplace_back(std::move(futureFenceResult),
+ std::move(continuation));
+ std::vector<FenceAndContinuation> mergedFences;
+ sp<Fence> prevFence = nullptr;
+ // For a layer that's frequently screenshotted, try to merge fences to make sure we don't
+ // grow unbounded.
+ for (const auto& futureAndContinuation : mPreviousReleaseFenceAndContinuations) {
+ auto result = futureAndContinuation.future.wait_for(0s);
+ if (result != std::future_status::ready) {
+ mergedFences.emplace_back(futureAndContinuation);
+ continue;
+ }
+
+ mergeFence(getDebugName(),
+ futureAndContinuation.chain().get().value_or(Fence::NO_FENCE), prevFence);
+ }
+ if (prevFence != nullptr) {
+ mergedFences.emplace_back(ftl::yield(FenceResult(std::move(prevFence))).share());
+ }
+
+ mPreviousReleaseFenceAndContinuations.swap(mergedFences);
+ }
+
+ if (mBufferInfo.mBuffer) {
+ mPreviouslyPresentedLayerStacks.push_back(layerStack);
+ }
+
+ if (mDrawingState.frameNumber > 0) {
+ mDrawingState.previousFrameNumber = mDrawingState.frameNumber;
+ }
+}
+
void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) {
for (const auto& handle : mDrawingState.callbackHandles) {
handle->bufferReleaseChannel = mBufferReleaseChannel;
@@ -1117,13 +1165,22 @@ bool Layer::setTransactionCompletedListeners(const std::vector<sp<CallbackHandle
handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence;
handle->frameNumber = mDrawingState.frameNumber;
handle->previousFrameNumber = mDrawingState.previousFrameNumber;
- if (mPreviousReleaseBufferEndpoint == handle->listener) {
+ if (FlagManager::getInstance().ce_fence_promise() &&
+ mPreviousReleaseBufferEndpoint == handle->listener) {
// Add fence from previous screenshot now so that it can be dispatched to the
// client.
for (auto& [_, future] : mAdditionalPreviousReleaseFences) {
handle->previousReleaseFences.emplace_back(std::move(future));
}
mAdditionalPreviousReleaseFences.clear();
+ } else if (FlagManager::getInstance().screenshot_fence_preservation() &&
+ mPreviousReleaseBufferEndpoint == handle->listener) {
+ // Add fences from previous screenshots now so that they can be dispatched to the
+ // client.
+ for (const auto& futureAndContinution : mPreviousReleaseFenceAndContinuations) {
+ handle->previousSharedReleaseFences.emplace_back(futureAndContinution.chain());
+ }
+ mPreviousReleaseFenceAndContinuations.clear();
}
// Store so latched time and release fence can be set
mDrawingState.callbackHandles.push_back(handle);
diff --git a/services/surfaceflinger/Layer.h b/services/surfaceflinger/Layer.h
index c234a75693..c4ffe1ef2d 100644
--- a/services/surfaceflinger/Layer.h
+++ b/services/surfaceflinger/Layer.h
@@ -261,6 +261,8 @@ public:
bool fenceHasSignaled() const;
void onPreComposition(nsecs_t refreshStartTime);
+ void onLayerDisplayed(ftl::SharedFuture<FenceResult>, ui::LayerStack layerStack,
+ std::function<FenceResult(FenceResult)>&& continuation = nullptr);
// Tracks mLastClientCompositionFence and gets the callback handle for this layer.
sp<CallbackHandle> findCallbackHandle();
@@ -389,6 +391,20 @@ public:
// from the layer.
std::vector<ui::LayerStack> mPreviouslyPresentedLayerStacks;
+ struct FenceAndContinuation {
+ ftl::SharedFuture<FenceResult> future;
+ std::function<FenceResult(FenceResult)> continuation;
+
+ ftl::SharedFuture<FenceResult> chain() const {
+ if (continuation) {
+ return ftl::Future(future).then(continuation).share();
+ } else {
+ return future;
+ }
+ }
+ };
+ std::vector<FenceAndContinuation> mPreviousReleaseFenceAndContinuations;
+
// Release fences for buffers that have not yet received a release
// callback. A release callback may not be given when capturing
// screenshots asynchronously. There may be no buffer update for the
diff --git a/services/surfaceflinger/LayerFE.cpp b/services/surfaceflinger/LayerFE.cpp
index fea7671af2..de64b271f5 100644
--- a/services/surfaceflinger/LayerFE.cpp
+++ b/services/surfaceflinger/LayerFE.cpp
@@ -26,6 +26,7 @@
#include "LayerFE.h"
#include "SurfaceFlinger.h"
+#include "common/FlagManager.h"
#include "ui/FenceResult.h"
namespace android {
@@ -82,7 +83,8 @@ LayerFE::~LayerFE() {
// Ensures that no promise is left unfulfilled before the LayerFE is destroyed.
// An unfulfilled promise could occur when a screenshot is attempted, but the
// render area is invalid and there is no memory for the capture result.
- if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
+ if (FlagManager::getInstance().ce_fence_promise() &&
+ mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
setReleaseFence(Fence::NO_FENCE);
}
}
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 011fd9e20a..06c2f26a6d 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -355,7 +355,7 @@ void RegionSamplingThread::captureSample() {
FenceResult fenceResult;
if (FlagManager::getInstance().single_hop_screenshot() &&
- mFlinger.mRenderEngine->isThreaded()) {
+ FlagManager::getInstance().ce_fence_promise() && mFlinger.mRenderEngine->isThreaded()) {
std::vector<sp<LayerFE>> layerFEs;
auto displayState = mFlinger.getSnapshotsFromMainThread(renderAreaBuilder,
getLayerSnapshotsFn, layerFEs);
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 067a8bafe0..47a3c2c2bf 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -2820,6 +2820,16 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
compositionengine::Feature::kSnapshotLayerMetadata);
refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache);
+
+ if (!FlagManager::getInstance().ce_fence_promise()) {
+ refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
+ for (auto& [layer, _] : mLayersWithQueuedFrames) {
+ if (const auto& layerFE = layer->getCompositionEngineLayerFE(
+ {static_cast<uint32_t>(layer->sequence)}))
+ refreshArgs.layersWithQueuedFrames.push_back(layerFE);
+ }
+ }
+
refreshArgs.outputColorSetting = mDisplayColorSetting;
refreshArgs.forceOutputColorMode = mForceColorMode;
@@ -2883,38 +2893,54 @@ CompositeResultsPerDisplay SurfaceFlinger::composite(
layer->onPreComposition(refreshArgs.refreshStartTime);
}
- for (auto& [layer, layerFE] : layers) {
- attachReleaseFenceFutureToLayer(layer, layerFE,
- layerFE->mSnapshot->outputFilter.layerStack);
- }
-
- refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
- for (auto& [layer, _] : mLayersWithQueuedFrames) {
- if (const auto& layerFE =
- layer->getCompositionEngineLayerFE({static_cast<uint32_t>(layer->sequence)})) {
- refreshArgs.layersWithQueuedFrames.push_back(layerFE);
- // Some layers are not displayed and do not yet have a future release fence
- if (layerFE->getReleaseFencePromiseStatus() ==
- LayerFE::ReleaseFencePromiseStatus::UNINITIALIZED ||
- layerFE->getReleaseFencePromiseStatus() ==
- LayerFE::ReleaseFencePromiseStatus::FULFILLED) {
- // layerStack is invalid because layer is not on a display
- attachReleaseFenceFutureToLayer(layer.get(), layerFE.get(),
- ui::INVALID_LAYER_STACK);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ for (auto& [layer, layerFE] : layers) {
+ attachReleaseFenceFutureToLayer(layer, layerFE,
+ layerFE->mSnapshot->outputFilter.layerStack);
+ }
+
+ refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size());
+ for (auto& [layer, _] : mLayersWithQueuedFrames) {
+ if (const auto& layerFE = layer->getCompositionEngineLayerFE(
+ {static_cast<uint32_t>(layer->sequence)})) {
+ refreshArgs.layersWithQueuedFrames.push_back(layerFE);
+ // Some layers are not displayed and do not yet have a future release fence
+ if (layerFE->getReleaseFencePromiseStatus() ==
+ LayerFE::ReleaseFencePromiseStatus::UNINITIALIZED ||
+ layerFE->getReleaseFencePromiseStatus() ==
+ LayerFE::ReleaseFencePromiseStatus::FULFILLED) {
+ // layerStack is invalid because layer is not on a display
+ attachReleaseFenceFutureToLayer(layer.get(), layerFE.get(),
+ ui::INVALID_LAYER_STACK);
+ }
}
}
- }
- mCompositionEngine->present(refreshArgs);
- moveSnapshotsFromCompositionArgs(refreshArgs, layers);
+ mCompositionEngine->present(refreshArgs);
+ moveSnapshotsFromCompositionArgs(refreshArgs, layers);
- for (auto& [layer, layerFE] : layers) {
- CompositionResult compositionResult{layerFE->stealCompositionResult()};
- if (compositionResult.lastClientCompositionFence) {
- layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
+ for (auto& [layer, layerFE] : layers) {
+ CompositionResult compositionResult{layerFE->stealCompositionResult()};
+ if (compositionResult.lastClientCompositionFence) {
+ layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
+ }
}
- if (com_android_graphics_libgui_flags_apply_picture_profiles()) {
- mActivePictureUpdater.onLayerComposed(*layer, *layerFE, compositionResult);
+
+ } else {
+ mCompositionEngine->present(refreshArgs);
+ moveSnapshotsFromCompositionArgs(refreshArgs, layers);
+
+ for (auto [layer, layerFE] : layers) {
+ CompositionResult compositionResult{layerFE->stealCompositionResult()};
+ for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) {
+ layer->onLayerDisplayed(std::move(releaseFence), layerStack);
+ }
+ if (compositionResult.lastClientCompositionFence) {
+ layer->setWasClientComposed(compositionResult.lastClientCompositionFence);
+ }
+ if (com_android_graphics_libgui_flags_apply_picture_profiles()) {
+ mActivePictureUpdater.onLayerComposed(*layer, *layerFE, compositionResult);
+ }
}
}
@@ -3196,8 +3222,13 @@ void SurfaceFlinger::onCompositionPresented(PhysicalDisplayId pacesetterId,
auto optDisplay = layerStackToDisplay.get(layerStack);
if (optDisplay && !optDisplay->get()->isVirtual()) {
auto fence = getHwComposer().getPresentFence(optDisplay->get()->getPhysicalId());
- layer->prepareReleaseCallbacks(ftl::yield<FenceResult>(fence),
- ui::INVALID_LAYER_STACK);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ layer->prepareReleaseCallbacks(ftl::yield<FenceResult>(fence),
+ ui::INVALID_LAYER_STACK);
+ } else {
+ layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(),
+ ui::INVALID_LAYER_STACK);
+ }
}
}
layer->releasePendingBuffer(presentTime.ns());
@@ -7382,7 +7413,8 @@ void SurfaceFlinger::captureScreenCommon(RenderAreaBuilderVariant renderAreaBuil
return;
}
- if (FlagManager::getInstance().single_hop_screenshot() && mRenderEngine->isThreaded()) {
+ if (FlagManager::getInstance().single_hop_screenshot() &&
+ FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) {
std::vector<sp<LayerFE>> layerFEs;
auto displayState =
getSnapshotsFromMainThread(renderAreaBuilder, getLayerSnapshotsFn, layerFEs);
@@ -7623,8 +7655,10 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenshotLegacy(
auto takeScreenshotFn = [=, this, renderAreaBuilder = std::move(renderAreaBuilder)]() REQUIRES(
kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> {
auto layers = getLayerSnapshotsFn();
- for (auto& [layer, layerFE] : layers) {
- attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ for (auto& [layer, layerFE] : layers) {
+ attachReleaseFenceFutureToLayer(layer, layerFE.get(), ui::INVALID_LAYER_STACK);
+ }
}
auto displayState = getDisplayStateFromRenderAreaBuilder(renderAreaBuilder);
@@ -7821,13 +7855,36 @@ ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl(
// TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call
// to CompositionEngine::present.
ftl::SharedFuture<FenceResult> presentFuture;
- if (FlagManager::getInstance().single_hop_screenshot() && mRenderEngine->isThreaded()) {
+ if (FlagManager::getInstance().single_hop_screenshot() &&
+ FlagManager::getInstance().ce_fence_promise() && mRenderEngine->isThreaded()) {
presentFuture = ftl::yield(present()).share();
} else {
presentFuture = mRenderEngine->isThreaded() ? ftl::defer(std::move(present)).share()
: ftl::yield(present()).share();
}
+ if (!FlagManager::getInstance().ce_fence_promise()) {
+ for (auto& [layer, layerFE] : layers) {
+ layer->onLayerDisplayed(presentFuture, ui::INVALID_LAYER_STACK,
+ [layerFE = std::move(layerFE)](FenceResult) {
+ if (FlagManager::getInstance()
+ .screenshot_fence_preservation()) {
+ const auto compositionResult =
+ layerFE->stealCompositionResult();
+ const auto& fences = compositionResult.releaseFences;
+ // CompositionEngine may choose to cull layers that
+ // aren't visible, so pass a non-fence.
+ return fences.empty() ? Fence::NO_FENCE
+ : fences.back().first.get();
+ } else {
+ return layerFE->stealCompositionResult()
+ .releaseFences.back()
+ .first.get();
+ }
+ });
+ }
+ }
+
return presentFuture;
}
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.cpp b/services/surfaceflinger/TransactionCallbackInvoker.cpp
index b22ec66819..cc79acbbf5 100644
--- a/services/surfaceflinger/TransactionCallbackInvoker.cpp
+++ b/services/surfaceflinger/TransactionCallbackInvoker.cpp
@@ -28,6 +28,7 @@
#include "Utils/FenceUtils.h"
#include <binder/IInterface.h>
+#include <common/FlagManager.h>
#include <common/trace.h>
#include <utils/RefBase.h>
@@ -126,8 +127,14 @@ status_t TransactionCallbackInvoker::addCallbackHandle(const sp<CallbackHandle>&
if (surfaceControl) {
sp<Fence> prevFence = nullptr;
- for (auto& future : handle->previousReleaseFences) {
- mergeFence(handle->name.c_str(), future.get().value_or(Fence::NO_FENCE), prevFence);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ for (auto& future : handle->previousReleaseFences) {
+ mergeFence(handle->name.c_str(), future.get().value_or(Fence::NO_FENCE), prevFence);
+ }
+ } else {
+ for (const auto& future : handle->previousSharedReleaseFences) {
+ mergeFence(handle->name.c_str(), future.get().value_or(Fence::NO_FENCE), prevFence);
+ }
}
handle->previousReleaseFence = prevFence;
diff --git a/services/surfaceflinger/TransactionCallbackInvoker.h b/services/surfaceflinger/TransactionCallbackInvoker.h
index 178ddbbe79..9c7bb0d588 100644
--- a/services/surfaceflinger/TransactionCallbackInvoker.h
+++ b/services/surfaceflinger/TransactionCallbackInvoker.h
@@ -43,6 +43,7 @@ public:
std::string name;
sp<Fence> previousReleaseFence;
std::vector<ftl::Future<FenceResult>> previousReleaseFences;
+ std::vector<ftl::SharedFuture<FenceResult>> previousSharedReleaseFences;
std::variant<nsecs_t, sp<Fence>> acquireTimeOrFence = -1;
nsecs_t latchTime = -1;
std::optional<uint32_t> transformHint = std::nullopt;
diff --git a/services/surfaceflinger/common/FlagManager.cpp b/services/surfaceflinger/common/FlagManager.cpp
index 5c417ba748..b86e815b57 100644
--- a/services/surfaceflinger/common/FlagManager.cpp
+++ b/services/surfaceflinger/common/FlagManager.cpp
@@ -167,6 +167,8 @@ void FlagManager::dump(std::string& result) const {
DUMP_ACONFIG_FLAG(begone_bright_hlg);
DUMP_ACONFIG_FLAG(window_blur_kawase2);
DUMP_ACONFIG_FLAG(single_hop_screenshot);
+ DUMP_ACONFIG_FLAG(screenshot_fence_preservation);
+ DUMP_ACONFIG_FLAG(ce_fence_promise);
#undef DUMP_ACONFIG_FLAG
#undef DUMP_LEGACY_SERVER_FLAG
@@ -268,6 +270,8 @@ FLAG_MANAGER_ACONFIG_FLAG(deprecate_frame_tracker, "");
FLAG_MANAGER_ACONFIG_FLAG(skip_invisible_windows_in_input, "");
FLAG_MANAGER_ACONFIG_FLAG(begone_bright_hlg, "debug.sf.begone_bright_hlg");
FLAG_MANAGER_ACONFIG_FLAG(window_blur_kawase2, "");
+FLAG_MANAGER_ACONFIG_FLAG(screenshot_fence_preservation, "debug.sf.screenshot_fence_preservation");
+FLAG_MANAGER_ACONFIG_FLAG(ce_fence_promise, "");
/// Trunk stable server (R/W) flags ///
FLAG_MANAGER_ACONFIG_FLAG(refresh_rate_overlay_on_external_display, "")
diff --git a/services/surfaceflinger/common/include/common/FlagManager.h b/services/surfaceflinger/common/include/common/FlagManager.h
index 15284ba0ee..4766f6be38 100644
--- a/services/surfaceflinger/common/include/common/FlagManager.h
+++ b/services/surfaceflinger/common/include/common/FlagManager.h
@@ -74,6 +74,7 @@ public:
bool fp16_client_target() const;
bool game_default_frame_rate() const;
bool enable_layer_command_batching() const;
+ bool screenshot_fence_preservation() const;
bool vulkan_renderengine() const;
bool vrr_bugfix_24q4() const;
bool vrr_bugfix_dropped_frame() const;
@@ -82,6 +83,7 @@ public:
bool dont_skip_on_early_ro() const;
bool no_vsyncs_on_screen_off() const;
bool protected_if_client() const;
+ bool ce_fence_promise() const;
bool idle_screen_refresh_rate_timeout() const;
bool graphite_renderengine() const;
bool filter_frames_before_trace_starts() const;
diff --git a/services/surfaceflinger/tests/TransactionTestHarnesses.h b/services/surfaceflinger/tests/TransactionTestHarnesses.h
index c95c875746..5899c7e8b6 100644
--- a/services/surfaceflinger/tests/TransactionTestHarnesses.h
+++ b/services/surfaceflinger/tests/TransactionTestHarnesses.h
@@ -17,6 +17,7 @@
#define ANDROID_TRANSACTION_TEST_HARNESSES
#include <com_android_graphics_libgui_flags.h>
+#include <common/FlagManager.h>
#include <ui/DisplayState.h>
#include "LayerTransactionTest.h"
@@ -95,8 +96,12 @@ public:
#endif // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
t.setDisplayProjection(vDisplay, displayState.orientation,
Rect(displayState.layerStackSpaceRect), Rect(resolution));
- t.setDisplayLayerStack(vDisplay, layerStack);
- t.setLayerStack(mirrorSc, layerStack);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ t.setDisplayLayerStack(vDisplay, layerStack);
+ t.setLayerStack(mirrorSc, layerStack);
+ } else {
+ t.setDisplayLayerStack(vDisplay, ui::DEFAULT_LAYER_STACK);
+ }
t.apply();
SurfaceComposerClient::Transaction().apply(true);
@@ -116,8 +121,10 @@ public:
// CompositionEngine::present may attempt to be called on the same
// display multiple times. The layerStack is set to invalid here so
// that the display is ignored if that scenario occurs.
- t.setLayerStack(mirrorSc, ui::INVALID_LAYER_STACK);
- t.apply(true);
+ if (FlagManager::getInstance().ce_fence_promise()) {
+ t.setLayerStack(mirrorSc, ui::INVALID_LAYER_STACK);
+ t.apply(true);
+ }
SurfaceComposerClient::destroyVirtualDisplay(vDisplay);
return sc;
}
--
2.48.1