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avoid pool memory allocation if too large

This commit is contained in:
chrislu 2022-03-02 13:50:28 -08:00
parent ba14307319
commit 784583afc6

View file

@ -33,17 +33,18 @@ func init() {
}
}
func getSlotPool(size int) *sync.Pool {
func getSlotPool(size int) (*sync.Pool, bool) {
index := bitCount(size)
return pools[index]
if index >= len(pools) {
return nil, false
}
return pools[index], true
}
var total int64
func Allocate(size int) []byte {
pool := getSlotPool(size)
if pool != nil {
if pool, found := getSlotPool(size); found {
newVal := atomic.AddInt64(&total, 1)
glog.V(4).Infof("++> %d", newVal)
@ -54,8 +55,7 @@ func Allocate(size int) []byte {
}
func Free(buf []byte) {
pool := getSlotPool(cap(buf))
if pool != nil {
if pool, found := getSlotPool(cap(buf)); found {
newVal := atomic.AddInt64(&total, -1)
glog.V(4).Infof("--> %d", newVal)
pool.Put(&buf)