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moved. there are some deadlock. WIP

This commit is contained in:
Chris Lu 2024-01-27 13:51:19 -08:00
parent 91af1f3069
commit b6de35cdb2
2 changed files with 59 additions and 23 deletions

View file

@ -1,4 +1,4 @@
package util
package buffered_queue
import (
"sync"
@ -9,33 +9,38 @@ type ItemChunkNode[T any] struct {
items []T
headIndex int
tailIndex int
next *ItemChunkNode[T]
nodeId int
next *ItemChunkNode[T]
nodeId int
}
// BufferedQueue implements a buffered queue using a linked list of job chunks
type BufferedQueue[T any] struct {
chunkSize int // Maximum number of items per chunk
head *ItemChunkNode[T]
tail *ItemChunkNode[T]
last *ItemChunkNode[T] // Pointer to the last chunk, for reclaiming memory
count int // Total number of items in the queue
mutex sync.Mutex
chunkSize int // Maximum number of items per chunk
head *ItemChunkNode[T]
tail *ItemChunkNode[T]
last *ItemChunkNode[T] // Pointer to the last chunk, for reclaiming memory
count int // Total number of items in the queue
mutex sync.Mutex
nodeCounter int
waitOnRead bool
waitCond *sync.Cond
}
// NewBufferedQueue creates a new buffered queue with the specified chunk size
func NewBufferedQueue[T any](chunkSize int) *BufferedQueue[T] {
func NewBufferedQueue[T any](chunkSize int, waitOnRead bool) *BufferedQueue[T] {
// Create an empty chunk to initialize head and tail
chunk := &ItemChunkNode[T]{items: make([]T, chunkSize), nodeId: 0}
return &BufferedQueue[T]{
chunkSize: chunkSize,
head: chunk,
tail: chunk,
last: chunk,
count: 0,
mutex: sync.Mutex{},
bq := &BufferedQueue[T]{
chunkSize: chunkSize,
head: chunk,
tail: chunk,
last: chunk,
count: 0,
mutex: sync.Mutex{},
waitOnRead: waitOnRead,
}
bq.waitCond = sync.NewCond(&bq.mutex)
return bq
}
// Enqueue adds a job to the queue
@ -65,6 +70,9 @@ func (q *BufferedQueue[T]) Enqueue(job T) {
q.tail.items[q.tail.tailIndex] = job
q.tail.tailIndex++
q.count++
if q.waitOnRead {
q.waitCond.Signal()
}
}
// Dequeue removes and returns a job from the queue
@ -72,9 +80,15 @@ func (q *BufferedQueue[T]) Dequeue() (T, bool) {
q.mutex.Lock()
defer q.mutex.Unlock()
if q.count == 0 {
var a T
return a, false
if q.waitOnRead {
for q.count <= 0 {
q.waitCond.Wait()
}
} else {
if q.count == 0 {
var a T
return a, false
}
}
job := q.head.items[q.head.headIndex]

View file

@ -1,4 +1,4 @@
package util
package buffered_queue
import "testing"
@ -9,7 +9,7 @@ func TestJobQueue(t *testing.T) {
Data T
}
queue := NewBufferedQueue[Job[string]](2) // Chunk size of 5
queue := NewBufferedQueue[Job[string]](2, false) // Chunk size of 5
queue.Enqueue(Job[string]{ID: 1, Action: "task1", Data: "hello"})
queue.Enqueue(Job[string]{ID: 2, Action: "task2", Data: "world"})
@ -62,7 +62,7 @@ func TestJobQueue(t *testing.T) {
for i := 0; i < 5; i++ {
println("enqueue", i+8)
queue.Enqueue(Job[string]{ID: i+8, Action: "task", Data: "data"})
queue.Enqueue(Job[string]{ID: i + 8, Action: "task", Data: "data"})
}
for i := 0; i < 5; i++ {
job, ok = queue.Dequeue()
@ -76,3 +76,25 @@ func TestJobQueue(t *testing.T) {
}
}
func BenchmarkBufferedQueue(b *testing.B) {
type Job[T any] struct {
ID int
Action string
Data T
}
queue := NewBufferedQueue[Job[string]](1024, true)
b.Run("Enqueue", func(b *testing.B) {
for i := 0; i < b.N; i++ {
queue.Enqueue(Job[string]{ID: i, Action: "task", Data: "data"})
}
})
b.Run("Dequeue", func(b *testing.B) {
for i := 0; i < b.N; i++ {
_, _ = queue.Dequeue()
}
})
}