package net2 import ( "net" "strings" "time" rp "github.com/chrislusf/seaweedfs/weed/wdclient/resource_pool" ) const defaultDialTimeout = 1 * time.Second func defaultDialFunc(network string, address string) (net.Conn, error) { return net.DialTimeout(network, address, defaultDialTimeout) } func parseResourceLocation(resourceLocation string) ( network string, address string) { idx := strings.Index(resourceLocation, " ") if idx >= 0 { return resourceLocation[:idx], resourceLocation[idx+1:] } return "", resourceLocation } // A thin wrapper around the underlying resource pool. type connectionPoolImpl struct { options ConnectionOptions pool rp.ResourcePool } // This returns a connection pool where all connections are connected // to the same (network, address) func newBaseConnectionPool( options ConnectionOptions, createPool func(rp.Options) rp.ResourcePool) ConnectionPool { dial := options.Dial if dial == nil { dial = defaultDialFunc } openFunc := func(loc string) (interface{}, error) { network, address := parseResourceLocation(loc) return dial(network, address) } closeFunc := func(handle interface{}) error { return handle.(net.Conn).Close() } poolOptions := rp.Options{ MaxActiveHandles: options.MaxActiveConnections, MaxIdleHandles: options.MaxIdleConnections, MaxIdleTime: options.MaxIdleTime, OpenMaxConcurrency: options.DialMaxConcurrency, Open: openFunc, Close: closeFunc, NowFunc: options.NowFunc, } return &connectionPoolImpl{ options: options, pool: createPool(poolOptions), } } // This returns a connection pool where all connections are connected // to the same (network, address) func NewSimpleConnectionPool(options ConnectionOptions) ConnectionPool { return newBaseConnectionPool(options, rp.NewSimpleResourcePool) } // This returns a connection pool that manages multiple (network, address) // entries. The connections to each (network, address) entry acts // independently. For example ("tcp", "localhost:11211") could act as memcache // shard 0 and ("tcp", "localhost:11212") could act as memcache shard 1. func NewMultiConnectionPool(options ConnectionOptions) ConnectionPool { return newBaseConnectionPool( options, func(poolOptions rp.Options) rp.ResourcePool { return rp.NewMultiResourcePool(poolOptions, nil) }) } // See ConnectionPool for documentation. func (p *connectionPoolImpl) NumActive() int32 { return p.pool.NumActive() } // See ConnectionPool for documentation. func (p *connectionPoolImpl) ActiveHighWaterMark() int32 { return p.pool.ActiveHighWaterMark() } // This returns the number of alive idle connections. This method is not part // of ConnectionPool's API. It is used only for testing. func (p *connectionPoolImpl) NumIdle() int { return p.pool.NumIdle() } // BaseConnectionPool can only register a single (network, address) entry. // Register should be call before any Get calls. func (p *connectionPoolImpl) Register(network string, address string) error { return p.pool.Register(network + " " + address) } // BaseConnectionPool has nothing to do on Unregister. func (p *connectionPoolImpl) Unregister(network string, address string) error { return nil } func (p *connectionPoolImpl) ListRegistered() []NetworkAddress { result := make([]NetworkAddress, 0, 1) for _, location := range p.pool.ListRegistered() { network, address := parseResourceLocation(location) result = append( result, NetworkAddress{ Network: network, Address: address, }) } return result } // This gets an active connection from the connection pool. Note that network // and address arguments are ignored (The connections with point to the // network/address provided by the first Register call). func (p *connectionPoolImpl) Get( network string, address string) (ManagedConn, error) { handle, err := p.pool.Get(network + " " + address) if err != nil { return nil, err } return NewManagedConn(network, address, handle, p, p.options), nil } // See ConnectionPool for documentation. func (p *connectionPoolImpl) Release(conn ManagedConn) error { return conn.ReleaseConnection() } // See ConnectionPool for documentation. func (p *connectionPoolImpl) Discard(conn ManagedConn) error { return conn.DiscardConnection() } // See ConnectionPool for documentation. func (p *connectionPoolImpl) EnterLameDuckMode() { p.pool.EnterLameDuckMode() }