package resource_pool import ( "time" ) type Options struct { // The maximum number of active resource handles per resource location. (A // non-positive value indicates the number of active resource handles is // unbounded). MaxActiveHandles int32 // The maximum number of idle resource handles per resource location that // are kept alive by the resource pool. MaxIdleHandles uint32 // The maximum amount of time an idle resource handle can remain alive (if // specified). MaxIdleTime *time.Duration // This limits the number of concurrent Open calls (there's no limit when // OpenMaxConcurrency is non-positive). OpenMaxConcurrency int // This function creates a resource handle (e.g., a connection) for a // resource location. The function must be thread-safe. Open func(resourceLocation string) ( handle interface{}, err error) // This function destroys a resource handle and performs the necessary // cleanup to free up resources. The function must be thread-safe. Close func(handle interface{}) error // This specifies the now time function. When the function is non-nil, the // resource pool will use the specified function instead of time.Now to // generate the current time. NowFunc func() time.Time } func (o Options) getCurrentTime() time.Time { if o.NowFunc == nil { return time.Now() } else { return o.NowFunc() } } // A generic interface for managed resource pool. All resource pool // implementations must be threadsafe. type ResourcePool interface { // This returns the number of active resource handles. NumActive() int32 // This returns the highest number of actives handles for the entire // lifetime of the pool. If the pool contains multiple sub-pools, the // high water mark is the max of the sub-pools' high water marks. ActiveHighWaterMark() int32 // This returns the number of alive idle handles. NOTE: This is only used // for testing. NumIdle() int // This associates a resource location to the resource pool; afterwhich, // the user can get resource handles for the resource location. Register(resourceLocation string) error // This dissociates a resource location from the resource pool; afterwhich, // the user can no longer get resource handles for the resource location. // If the given resource location corresponds to a sub-pool, the unregistered // sub-pool will enter lame duck mode. Unregister(resourceLocation string) error // This returns the list of registered resource location entries. ListRegistered() []string // This gets an active resource handle from the resource pool. The // handle will remain active until one of the following is called: // 1. handle.Release() // 2. handle.Discard() // 3. pool.Release(handle) // 4. pool.Discard(handle) Get(key string) (ManagedHandle, error) // This releases an active resource handle back to the resource pool. Release(handle ManagedHandle) error // This discards an active resource from the resource pool. Discard(handle ManagedHandle) error // Enter the resource pool into lame duck mode. The resource pool // will no longer return resource handles, and all idle resource handles // are closed immediately (including active resource handles that are // released back to the pool afterward). EnterLameDuckMode() }