// Code generated by go-bindata. // sources: // favicon/favicon.ico package images import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info os.FileInfo } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _favicon = []byte("\x1f\x8b\x08\x00\x00\x09\x6e\x88\x00\xff\xec\x94\x5f\x48\x53\x51\x1c\xc7\xbf\x77\xce\xeb\xf1\xff\x9d\x53\x37\xe7\xbf\x4d\xcd\x2c\x08\xa2\x87\xea\xd1\x82\x9e\xa2\x88\x5e\x7a\x8a\x82\x1e\xf2\x21\x7a\x28\x42\xc9\x7a\xb0\x08\x22\x4d\x08\xfa\x43\x25\x61\x05\x4b\xac\xb7\x7a\x92\x8a\x82\xa2\x34\x59\x5c\x4d\x5b\x39\x2d\xfb\xb3\x9c\xe0\x52\xb7\x5a\x6e\x73\xeb\xdc\xbb\xed\xb6\x5d\xc7\x89\x7a\xa8\xa0\xfb\x81\x7b\xef\x39\xbf\xef\x3d\xf7\xfe\xce\x79\xf8\x00\x1c\x74\x10\x04\xe9\x49\xd0\x94\x09\xd4\x03\xb0\x5a\x63\xf3\x1e\x02\x74\xd2\x5a\x03\xad\x09\x52\x1d\xb1\xba\x0c\x87\x1f\x70\xb1\xab\xff\xd0\x2a\x0c\x9d\xde\x0e\xf1\xe4\x66\xbc\xba\xb2\x0f\xe1\xc0\x3c\x5e\x77\xef\x87\xe7\xe9\x4d\xcc\x3a\x1f\x21\x1a\x8d\x22\x1a\x89\xc0\x7d\xbf\x0b\x03\xcd\xab\x31\xde\x73\x18\x6f\x6e\xb5\x61\xea\xf1\x0d\x84\xbf\xf9\x31\x76\xfd\x20\xbe\x4e\xb9\x20\xb6\x6f\xc5\xb3\xd6\xb5\x78\x7e\x62\x13\x7d\xae\x83\xa3\xad\x11\x73\xae\x7e\xbc\x38\xb3\x03\x23\x67\x77\x62\x61\xd6\x03\x67\x57\x13\x1c\xc7\x37\x62\xa2\xf7\x28\x22\xe1\x10\x7c\x93\x22\x42\x7e\x2f\x82\x73\xd3\x18\x68\x59\x03\x97\xbd\x05\x43\x1d\xdb\xa0\xa1\xa1\xf1\xaf\x51\x5b\x97\x3c\xab\x29\x20\xe6\xa4\x69\x71\x35\x21\x56\x1b\x25\x3e\xaf\xac\x22\x31\x12\x2f\x94\x59\x48\x79\x05\x45\x7e\xb9\x84\xde\x4a\x4d\xca\xfa\x0c\x43\x11\xbd\xe7\x1a\xa5\x71\x3e\xa5\x80\x14\x0a\x89\x2c\xfe\x19\x92\x17\x9f\xf3\x94\x2c\x92\x9d\x93\x9b\xf4\xf3\x0c\x7d\x66\x4a\xa7\x9c\xee\xb7\x37\xf9\xcb\x48\x9e\xb5\xd2\xab\x11\x49\x9e\xd5\x27\x37\x03\xc5\xb3\x8e\x63\x1b\xe0\x79\xd2\x8b\x4f\x0f\xaf\xca\x2e\x95\x1c\x2b\xf9\x75\x7e\x7c\x50\x76\xe0\xe8\xf9\x5d\xb2\x2f\xbd\xc3\x77\x11\x59\x0c\x61\xf2\x76\x3b\x66\xc4\x3e\x0c\x1e\x59\x8f\xc0\xf4\x84\xec\xd6\x0f\x7d\xe7\xe0\x7f\x3f\x22\x7b\x33\xf4\xe5\xb3\xec\x54\xc9\x9d\x8b\xc1\x00\x75\x73\x2b\x86\xa9\xcb\xdf\xdd\xe9\x94\x1d\xed\xb2\x37\x53\x4f\xdb\xe1\x7b\x2b\xe2\xe3\xbd\x4b\x78\x79\x71\x0f\x82\xbe\x19\x38\x2f\xef\xa5\xdf\xee\xc0\xe8\x85\xdd\x58\xf0\xba\xe1\x7e\xd0\x8d\xb1\x6b\x07\x64\x9f\x8b\xa7\xb6\xfc\xb9\xc3\xd3\xd0\xd0\xf8\x7b\xac\xb4\x31\xe3\x86\x15\x15\x8c\x54\xbf\x9c\xe7\x19\x39\x97\xc5\xb3\xf2\x65\x44\x32\x79\xbd\x31\x81\x2a\xae\xcb\xe3\x53\x49\x8d\x6b\x79\x35\xaa\xf5\xb6\x1a\x76\x0e\x43\xb5\x54\xb5\xe6\x24\x58\xd2\xa0\xa9\x8a\xd9\x3f\xa5\xd2\x9c\x2e\x2f\xb7\x28\x43\x8b\x90\x26\xcf\x34\x97\x29\xe3\x42\x4b\x9a\x9c\xe7\x75\x26\xc6\x5f\x69\xce\x1b\x0d\x4b\xca\xca\x41\x16\x4b\xfb\x2a\x29\x55\xe7\xea\xf3\x2a\xfa\x49\x2e\x18\x98\x79\x41\xa1\x6a\xbd\x72\x90\xb9\x34\xcd\xcb\x67\xf6\x4f\xb2\x99\xfb\xcb\xe2\x18\x31\x74\x19\x7a\x56\x0c\xe6\xe2\xff\x97\xef\x01\x00\x00\xff\xff\x3e\xd4\x17\xe7\x36\x0e\x00\x00") func faviconBytes() ([]byte, error) { return bindataRead( _favicon, "favicon/favicon.ico", ) } func favicon() (*asset, error) { bytes, err := faviconBytes() if err != nil { return nil, err } info := bindataFileInfo{name: "favicon/favicon.ico", size: 3638, mode: os.FileMode(420), modTime: time.Unix(1460621502, 0)} a := &asset{bytes: bytes, info: info} return a, nil } // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, fmt.Errorf("Asset %s not found", name) } // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or // could not be loaded. func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, fmt.Errorf("AssetInfo %s not found", name) } // AssetNames returns the names of the assets. func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // _bindata is a table, holding each asset generator, mapped to its name. var _bindata = map[string]func() (*asset, error){ "favicon/favicon.ico": favicon, } // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, fmt.Errorf("Asset %s not found", name) } } } if node.Func != nil { return nil, fmt.Errorf("Asset %s not found", name) } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{nil, map[string]*bintree{ "favicon": &bintree{nil, map[string]*bintree{ "favicon.ico": &bintree{favicon, map[string]*bintree{}}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } err = os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) if err != nil { return err } return nil } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }