package util import ( "sync" ) // A mostly for read map, which can thread-safely // initialize the map entries. type ConcurrentReadMap struct { sync.RWMutex items map[string]interface{} } func NewConcurrentReadMap() *ConcurrentReadMap { return &ConcurrentReadMap{items: make(map[string]interface{})} } func (m *ConcurrentReadMap) initMapEntry(key string, newEntry func() interface{}) (value interface{}) { m.Lock() defer m.Unlock() if value, ok := m.items[key]; ok { return value } value = newEntry() m.items[key] = value return value } func (m *ConcurrentReadMap) Get(key string, newEntry func() interface{}) interface{} { m.RLock() if value, ok := m.items[key]; ok { m.RUnlock() return value } m.RUnlock() return m.initMapEntry(key, newEntry) } func (m *ConcurrentReadMap) Find(key string) (interface{}, bool) { m.RLock() value, ok := m.items[key] m.RUnlock() return value, ok } func (m *ConcurrentReadMap) Items() (itemsCopy []interface{}) { m.RLock() for _, i := range m.items { itemsCopy = append(itemsCopy, i) } m.RUnlock() return itemsCopy } func (m *ConcurrentReadMap) Delete(key string) { m.Lock() delete(m.items, key) m.Unlock() }