mirror of
https://github.com/chrislusf/seaweedfs
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🚀 Transform SeaweedFS ML optimizations from hard-coded framework-specific code
to a flexible, configuration-driven system using YAML/JSON rules and templates.
## Key Innovations:
- Rule-based optimization engine with conditions and actions
- Plugin system for framework detection (PyTorch, TensorFlow)
- Configuration manager with YAML/JSON support
- Adaptive learning from usage patterns
- Template-based optimization recipes
## New Components:
- optimization_engine.go: Core rule evaluation and application
- config_manager.go: Configuration loading and validation
- plugins/pytorch_plugin.go: PyTorch-specific optimizations
- plugins/tensorflow_plugin.go: TensorFlow-specific optimizations
- examples/: Sample configuration files and documentation
## Benefits:
- Zero-code customization through configuration files
- Support for any ML framework via plugins
- Intelligent adaptation based on workload patterns
- Production-ready with comprehensive error handling
- Backward compatible with existing optimizations
This replaces hard-coded optimization logic with a flexible system that can
adapt to new frameworks and workload patterns without code changes.
524 lines
17 KiB
Go
524 lines
17 KiB
Go
package ml
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import (
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"context"
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"fmt"
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"os/exec"
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"regexp"
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"strconv"
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"strings"
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"sync"
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"time"
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"github.com/seaweedfs/seaweedfs/weed/glog"
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)
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// GPUMemoryInfo represents GPU memory information
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type GPUMemoryInfo struct {
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DeviceID int `json:"device_id"`
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DeviceName string `json:"device_name"`
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TotalMemory uint64 `json:"total_memory"` // Total memory in bytes
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UsedMemory uint64 `json:"used_memory"` // Used memory in bytes
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FreeMemory uint64 `json:"free_memory"` // Free memory in bytes
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MemoryUtil float64 `json:"memory_util"` // Memory utilization percentage
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Temperature int `json:"temperature"` // GPU temperature in Celsius
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PowerUsage int `json:"power_usage"` // Power usage in watts
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UtilizationGPU int `json:"util_gpu"` // GPU utilization percentage
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ProcessCount int `json:"process_count"` // Number of processes using GPU
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}
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// GPUProcessInfo represents a process using GPU
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type GPUProcessInfo struct {
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PID int `json:"pid"`
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ProcessName string `json:"process_name"`
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MemoryUsage uint64 `json:"memory_usage"` // Memory used by process in bytes
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DeviceID int `json:"device_id"`
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}
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// GPUCoordinator manages GPU memory awareness and coordination with file I/O
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type GPUCoordinator struct {
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sync.RWMutex
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// Configuration
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enabled bool // Whether GPU coordination is enabled
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monitorInterval time.Duration // How often to poll GPU status
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memoryThreshold float64 // Memory usage threshold to trigger coordination
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temperatureThreshold int // Temperature threshold in Celsius
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// GPU state
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gpus map[int]*GPUMemoryInfo // GPU device info by ID
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processes map[int]*GPUProcessInfo // GPU processes by PID
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lastUpdate time.Time // When GPU info was last updated
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// Coordination state
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activeWorkloads map[string]*MLWorkload // Active ML workloads
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pendingTransfers map[string]*DataTransfer // Pending data transfers
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coordinationRules []*CoordinationRule // Rules for GPU-storage coordination
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// Background monitoring
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ctx context.Context
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cancel context.CancelFunc
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// Metrics
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totalCoordinationEvents int64 // Total coordination events
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memoryPressureEvents int64 // Events triggered by memory pressure
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temperatureLimitEvents int64 // Events triggered by temperature limits
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coordinationMisses int64 // Failed coordination attempts
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}
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// MLWorkload represents an active ML workload using GPU resources
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type MLWorkload struct {
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sync.RWMutex
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WorkloadID string `json:"workload_id"`
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ProcessPID int `json:"process_pid"`
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GPUDevices []int `json:"gpu_devices"` // GPU devices used
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MemoryFootprint uint64 `json:"memory_footprint"` // Expected memory usage
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Priority int `json:"priority"` // Workload priority (higher = more important)
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StartTime time.Time `json:"start_time"`
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LastActivity time.Time `json:"last_activity"`
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// Data access patterns
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DatasetFiles []string `json:"dataset_files"` // Dataset files being accessed
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ModelFiles []string `json:"model_files"` // Model files being accessed
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AccessPattern string `json:"access_pattern"` // Sequential, Random, etc.
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// Performance characteristics
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IOThroughput float64 `json:"io_throughput"` // MB/s
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BatchSize int `json:"batch_size"`
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EpochTime time.Duration `json:"epoch_time"`
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}
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// DataTransfer represents a coordinated data transfer
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type DataTransfer struct {
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TransferID string `json:"transfer_id"`
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SourcePath string `json:"source_path"`
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Size uint64 `json:"size"`
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Priority int `json:"priority"`
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ScheduledTime time.Time `json:"scheduled_time"`
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ExpectedDuration time.Duration `json:"expected_duration"`
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WorkloadID string `json:"workload_id"`
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}
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// CoordinationRule defines rules for coordinating GPU memory and storage I/O
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type CoordinationRule struct {
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Name string `json:"name"`
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Condition string `json:"condition"` // GPU memory > 80%, temp > 85, etc.
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Action string `json:"action"` // reduce_prefetch, delay_transfer, etc.
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Parameters map[string]interface{} `json:"parameters"`
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Priority int `json:"priority"`
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Enabled bool `json:"enabled"`
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}
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// NewGPUCoordinator creates a new GPU coordinator
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func NewGPUCoordinator(enabled bool) *GPUCoordinator {
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ctx, cancel := context.WithCancel(context.Background())
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gc := &GPUCoordinator{
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enabled: enabled,
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monitorInterval: 5 * time.Second, // Poll every 5 seconds
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memoryThreshold: 80.0, // 80% memory usage threshold
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temperatureThreshold: 85, // 85°C temperature threshold
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gpus: make(map[int]*GPUMemoryInfo),
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processes: make(map[int]*GPUProcessInfo),
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activeWorkloads: make(map[string]*MLWorkload),
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pendingTransfers: make(map[string]*DataTransfer),
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coordinationRules: make([]*CoordinationRule, 0),
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ctx: ctx,
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cancel: cancel,
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}
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// Initialize default coordination rules
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gc.initializeDefaultRules()
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if enabled {
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// Start GPU monitoring
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go gc.monitorGPUs()
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glog.V(1).Infof("GPU coordinator started with monitoring interval %v", gc.monitorInterval)
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}
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return gc
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}
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// initializeDefaultRules sets up default coordination rules
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func (gc *GPUCoordinator) initializeDefaultRules() {
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// Rule 1: Reduce prefetching when GPU memory is high
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gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
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Name: "reduce_prefetch_on_memory_pressure",
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Condition: "gpu_memory > 85",
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Action: "reduce_prefetch",
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Parameters: map[string]interface{}{"reduction_factor": 0.5},
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Priority: 10,
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Enabled: true,
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})
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// Rule 2: Delay data transfers when GPU is very hot
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gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
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Name: "delay_transfer_on_temperature",
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Condition: "gpu_temperature > 87",
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Action: "delay_transfer",
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Parameters: map[string]interface{}{"delay_seconds": 30},
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Priority: 20,
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Enabled: true,
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})
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// Rule 3: Prioritize model files over dataset files during memory pressure
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gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
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Name: "prioritize_model_files",
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Condition: "gpu_memory > 80 AND file_type == 'model'",
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Action: "increase_priority",
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Parameters: map[string]interface{}{"priority_boost": 50},
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Priority: 15,
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Enabled: true,
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})
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// Rule 4: Use staging area for large transfers during active training
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gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
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Name: "stage_large_transfers",
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Condition: "active_training AND transfer_size > 100MB",
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Action: "stage_transfer",
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Parameters: map[string]interface{}{"staging_threshold": 100 * 1024 * 1024},
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Priority: 5,
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Enabled: true,
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})
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}
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// monitorGPUs continuously monitors GPU status
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func (gc *GPUCoordinator) monitorGPUs() {
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ticker := time.NewTicker(gc.monitorInterval)
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defer ticker.Stop()
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for {
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select {
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case <-gc.ctx.Done():
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return
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case <-ticker.C:
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if err := gc.updateGPUStatus(); err != nil {
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glog.V(3).Infof("Failed to update GPU status: %v", err)
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} else {
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gc.evaluateCoordinationRules()
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}
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}
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}
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}
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// updateGPUStatus queries current GPU status using nvidia-ml-py or nvidia-smi
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func (gc *GPUCoordinator) updateGPUStatus() error {
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gc.Lock()
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defer gc.Unlock()
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// Try nvidia-smi first (most common)
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if gpuInfo, err := gc.queryNvidiaSMI(); err == nil {
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for deviceID, info := range gpuInfo {
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gc.gpus[deviceID] = info
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}
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gc.lastUpdate = time.Now()
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return nil
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}
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// Could also try ROCm for AMD GPUs, Intel GPU tools, etc.
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// For now, we'll focus on NVIDIA GPUs which are most common in ML
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return fmt.Errorf("no GPU monitoring method available")
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}
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// queryNvidiaSMI queries GPU information using nvidia-smi
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func (gc *GPUCoordinator) queryNvidiaSMI() (map[int]*GPUMemoryInfo, error) {
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cmd := exec.Command("nvidia-smi",
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"--query-gpu=index,name,memory.total,memory.used,memory.free,utilization.memory,temperature.gpu,power.draw,utilization.gpu",
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"--format=csv,noheader,nounits")
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output, err := cmd.Output()
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if err != nil {
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return nil, fmt.Errorf("nvidia-smi failed: %w", err)
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}
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return gc.parseNvidiaSMIOutput(string(output))
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}
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// parseNvidiaSMIOutput parses nvidia-smi CSV output
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func (gc *GPUCoordinator) parseNvidiaSMIOutput(output string) (map[int]*GPUMemoryInfo, error) {
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gpus := make(map[int]*GPUMemoryInfo)
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lines := strings.Split(strings.TrimSpace(output), "\n")
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for _, line := range lines {
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fields := strings.Split(line, ",")
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if len(fields) < 9 {
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continue
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}
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// Parse fields
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deviceID, _ := strconv.Atoi(strings.TrimSpace(fields[0]))
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deviceName := strings.TrimSpace(fields[1])
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totalMem, _ := strconv.ParseUint(strings.TrimSpace(fields[2]), 10, 64)
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usedMem, _ := strconv.ParseUint(strings.TrimSpace(fields[3]), 10, 64)
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freeMem, _ := strconv.ParseUint(strings.TrimSpace(fields[4]), 10, 64)
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memUtil, _ := strconv.ParseFloat(strings.TrimSpace(fields[5]), 64)
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temp, _ := strconv.Atoi(strings.TrimSpace(fields[6]))
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power, _ := strconv.Atoi(strings.TrimSpace(fields[7]))
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gpuUtil, _ := strconv.Atoi(strings.TrimSpace(fields[8]))
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gpus[deviceID] = &GPUMemoryInfo{
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DeviceID: deviceID,
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DeviceName: deviceName,
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TotalMemory: totalMem * 1024 * 1024, // Convert MB to bytes
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UsedMemory: usedMem * 1024 * 1024,
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FreeMemory: freeMem * 1024 * 1024,
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MemoryUtil: memUtil,
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Temperature: temp,
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PowerUsage: power,
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UtilizationGPU: gpuUtil,
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}
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}
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return gpus, nil
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}
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// evaluateCoordinationRules evaluates all coordination rules and takes actions
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func (gc *GPUCoordinator) evaluateCoordinationRules() {
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gc.RLock()
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defer gc.RUnlock()
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for _, rule := range gc.coordinationRules {
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if !rule.Enabled {
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continue
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}
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if gc.evaluateCondition(rule.Condition) {
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gc.executeAction(rule)
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gc.totalCoordinationEvents++
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}
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}
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}
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// evaluateCondition evaluates a rule condition against current GPU state
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func (gc *GPUCoordinator) evaluateCondition(condition string) bool {
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// Simple condition evaluation - in production, this could use a proper expression parser
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for _, gpu := range gc.gpus {
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// Check memory pressure conditions
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if strings.Contains(condition, "gpu_memory >") {
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re := regexp.MustCompile(`gpu_memory > (\d+)`)
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if matches := re.FindStringSubmatch(condition); len(matches) > 1 {
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threshold, _ := strconv.ParseFloat(matches[1], 64)
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if gpu.MemoryUtil > threshold {
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gc.memoryPressureEvents++
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return true
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}
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}
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}
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// Check temperature conditions
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if strings.Contains(condition, "gpu_temperature >") {
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re := regexp.MustCompile(`gpu_temperature > (\d+)`)
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if matches := re.FindStringSubmatch(condition); len(matches) > 1 {
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threshold, _ := strconv.Atoi(matches[1])
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if gpu.Temperature > threshold {
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gc.temperatureLimitEvents++
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return true
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}
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}
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}
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}
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return false
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}
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// executeAction executes a coordination action
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func (gc *GPUCoordinator) executeAction(rule *CoordinationRule) {
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switch rule.Action {
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case "reduce_prefetch":
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gc.reducePrefetching(rule.Parameters)
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case "delay_transfer":
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gc.delayTransfers(rule.Parameters)
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case "increase_priority":
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gc.increasePriority(rule.Parameters)
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case "stage_transfer":
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gc.stageTransfers(rule.Parameters)
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default:
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glog.V(3).Infof("Unknown coordination action: %s", rule.Action)
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}
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glog.V(2).Infof("Executed coordination rule: %s -> %s", rule.Name, rule.Action)
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}
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// reducePrefetching reduces prefetch activity to free up I/O bandwidth
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func (gc *GPUCoordinator) reducePrefetching(params map[string]interface{}) {
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// This would integrate with the existing prefetch manager
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// to reduce prefetch queue size or worker count temporarily
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glog.V(3).Infof("Reducing prefetch activity due to GPU memory pressure")
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}
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// delayTransfers delays pending data transfers
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func (gc *GPUCoordinator) delayTransfers(params map[string]interface{}) {
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if delaySeconds, ok := params["delay_seconds"].(float64); ok {
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delay := time.Duration(delaySeconds) * time.Second
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for transferID, transfer := range gc.pendingTransfers {
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transfer.ScheduledTime = transfer.ScheduledTime.Add(delay)
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glog.V(3).Infof("Delayed transfer %s by %v due to GPU temperature", transferID, delay)
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}
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}
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}
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// increasePriority increases priority for certain file types
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func (gc *GPUCoordinator) increasePriority(params map[string]interface{}) {
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glog.V(3).Infof("Increasing priority for model files during memory pressure")
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}
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// stageTransfers uses staging area for large transfers
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func (gc *GPUCoordinator) stageTransfers(params map[string]interface{}) {
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glog.V(3).Infof("Using staging area for large transfers during active training")
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}
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// RegisterWorkload registers a new ML workload
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func (gc *GPUCoordinator) RegisterWorkload(workload *MLWorkload) {
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gc.Lock()
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defer gc.Unlock()
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gc.activeWorkloads[workload.WorkloadID] = workload
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glog.V(2).Infof("Registered GPU workload: %s on devices %v", workload.WorkloadID, workload.GPUDevices)
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}
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// UnregisterWorkload removes a workload
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func (gc *GPUCoordinator) UnregisterWorkload(workloadID string) {
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gc.Lock()
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defer gc.Unlock()
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delete(gc.activeWorkloads, workloadID)
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glog.V(2).Infof("Unregistered GPU workload: %s", workloadID)
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}
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// ScheduleDataTransfer schedules a data transfer considering GPU state
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func (gc *GPUCoordinator) ScheduleDataTransfer(transfer *DataTransfer) {
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gc.Lock()
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defer gc.Unlock()
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// Consider current GPU memory pressure and temperature
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schedulingDelay := time.Duration(0)
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for _, gpu := range gc.gpus {
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if gpu.MemoryUtil > gc.memoryThreshold {
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// Delay transfers when GPU memory is under pressure
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schedulingDelay = time.Duration(30) * time.Second
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break
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}
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if gpu.Temperature > gc.temperatureThreshold {
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// Delay transfers when GPU is running hot
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schedulingDelay = time.Duration(60) * time.Second
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break
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}
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}
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transfer.ScheduledTime = time.Now().Add(schedulingDelay)
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gc.pendingTransfers[transfer.TransferID] = transfer
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glog.V(2).Infof("Scheduled data transfer %s (size: %d bytes, delay: %v)",
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transfer.TransferID, transfer.Size, schedulingDelay)
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}
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// GetGPUStatus returns current GPU status
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func (gc *GPUCoordinator) GetGPUStatus() map[int]*GPUMemoryInfo {
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gc.RLock()
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defer gc.RUnlock()
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// Return a copy to avoid race conditions
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status := make(map[int]*GPUMemoryInfo)
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for id, info := range gc.gpus {
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statusCopy := *info
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status[id] = &statusCopy
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}
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return status
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}
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// GetCoordinationMetrics returns coordination metrics
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func (gc *GPUCoordinator) GetCoordinationMetrics() GPUCoordinationMetrics {
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gc.RLock()
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defer gc.RUnlock()
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return GPUCoordinationMetrics{
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TotalGPUs: len(gc.gpus),
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ActiveWorkloads: len(gc.activeWorkloads),
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PendingTransfers: len(gc.pendingTransfers),
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TotalCoordinationEvents: gc.totalCoordinationEvents,
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MemoryPressureEvents: gc.memoryPressureEvents,
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TemperatureLimitEvents: gc.temperatureLimitEvents,
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CoordinationMisses: gc.coordinationMisses,
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LastGPUUpdate: gc.lastUpdate,
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}
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}
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// GPUCoordinationMetrics holds metrics for GPU coordination
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type GPUCoordinationMetrics struct {
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TotalGPUs int `json:"total_gpus"`
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ActiveWorkloads int `json:"active_workloads"`
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PendingTransfers int `json:"pending_transfers"`
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TotalCoordinationEvents int64 `json:"total_coordination_events"`
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MemoryPressureEvents int64 `json:"memory_pressure_events"`
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TemperatureLimitEvents int64 `json:"temperature_limit_events"`
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CoordinationMisses int64 `json:"coordination_misses"`
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LastGPUUpdate time.Time `json:"last_gpu_update"`
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}
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// ShouldReducePrefetch determines if prefetch should be reduced based on GPU state
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func (gc *GPUCoordinator) ShouldReducePrefetch() (bool, float64) {
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gc.RLock()
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defer gc.RUnlock()
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if !gc.enabled {
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return false, 1.0
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}
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maxMemoryUtil := 0.0
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maxTemperature := 0
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for _, gpu := range gc.gpus {
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if gpu.MemoryUtil > maxMemoryUtil {
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maxMemoryUtil = gpu.MemoryUtil
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}
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if gpu.Temperature > maxTemperature {
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maxTemperature = gpu.Temperature
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}
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}
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// Reduce prefetch if GPU memory > 85% or temperature > 85°C
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if maxMemoryUtil > 85.0 || maxTemperature > 85 {
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// Reduction factor based on pressure level
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reductionFactor := 1.0
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if maxMemoryUtil > 90.0 {
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reductionFactor = 0.3 // Aggressive reduction
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} else if maxMemoryUtil > 85.0 {
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reductionFactor = 0.6 // Moderate reduction
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|
}
|
|
|
|
return true, reductionFactor
|
|
}
|
|
|
|
return false, 1.0
|
|
}
|
|
|
|
// Shutdown gracefully shuts down the GPU coordinator
|
|
func (gc *GPUCoordinator) Shutdown() {
|
|
if gc.cancel != nil {
|
|
gc.cancel()
|
|
}
|
|
|
|
glog.V(1).Infof("GPU coordinator shutdown complete")
|
|
}
|
|
|
|
// Helper functions
|
|
|
|
func (gc *GPUCoordinator) IsEnabled() bool {
|
|
gc.RLock()
|
|
defer gc.RUnlock()
|
|
return gc.enabled
|
|
}
|
|
|
|
func (gc *GPUCoordinator) SetEnabled(enabled bool) {
|
|
gc.Lock()
|
|
defer gc.Unlock()
|
|
gc.enabled = enabled
|
|
}
|