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seaweedfs/weed/mount/ml/gpu_coordinator.go
chrislu 814e0bb233 Phase 4: Revolutionary Recipe-Based ML Optimization Engine
🚀 Transform SeaweedFS ML optimizations from hard-coded framework-specific code
to a flexible, configuration-driven system using YAML/JSON rules and templates.

## Key Innovations:
- Rule-based optimization engine with conditions and actions
- Plugin system for framework detection (PyTorch, TensorFlow)
- Configuration manager with YAML/JSON support
- Adaptive learning from usage patterns
- Template-based optimization recipes

## New Components:
- optimization_engine.go: Core rule evaluation and application
- config_manager.go: Configuration loading and validation
- plugins/pytorch_plugin.go: PyTorch-specific optimizations
- plugins/tensorflow_plugin.go: TensorFlow-specific optimizations
- examples/: Sample configuration files and documentation

## Benefits:
- Zero-code customization through configuration files
- Support for any ML framework via plugins
- Intelligent adaptation based on workload patterns
- Production-ready with comprehensive error handling
- Backward compatible with existing optimizations

This replaces hard-coded optimization logic with a flexible system that can
adapt to new frameworks and workload patterns without code changes.
2025-08-30 16:49:12 -07:00

524 lines
17 KiB
Go

package ml
import (
"context"
"fmt"
"os/exec"
"regexp"
"strconv"
"strings"
"sync"
"time"
"github.com/seaweedfs/seaweedfs/weed/glog"
)
// GPUMemoryInfo represents GPU memory information
type GPUMemoryInfo struct {
DeviceID int `json:"device_id"`
DeviceName string `json:"device_name"`
TotalMemory uint64 `json:"total_memory"` // Total memory in bytes
UsedMemory uint64 `json:"used_memory"` // Used memory in bytes
FreeMemory uint64 `json:"free_memory"` // Free memory in bytes
MemoryUtil float64 `json:"memory_util"` // Memory utilization percentage
Temperature int `json:"temperature"` // GPU temperature in Celsius
PowerUsage int `json:"power_usage"` // Power usage in watts
UtilizationGPU int `json:"util_gpu"` // GPU utilization percentage
ProcessCount int `json:"process_count"` // Number of processes using GPU
}
// GPUProcessInfo represents a process using GPU
type GPUProcessInfo struct {
PID int `json:"pid"`
ProcessName string `json:"process_name"`
MemoryUsage uint64 `json:"memory_usage"` // Memory used by process in bytes
DeviceID int `json:"device_id"`
}
// GPUCoordinator manages GPU memory awareness and coordination with file I/O
type GPUCoordinator struct {
sync.RWMutex
// Configuration
enabled bool // Whether GPU coordination is enabled
monitorInterval time.Duration // How often to poll GPU status
memoryThreshold float64 // Memory usage threshold to trigger coordination
temperatureThreshold int // Temperature threshold in Celsius
// GPU state
gpus map[int]*GPUMemoryInfo // GPU device info by ID
processes map[int]*GPUProcessInfo // GPU processes by PID
lastUpdate time.Time // When GPU info was last updated
// Coordination state
activeWorkloads map[string]*MLWorkload // Active ML workloads
pendingTransfers map[string]*DataTransfer // Pending data transfers
coordinationRules []*CoordinationRule // Rules for GPU-storage coordination
// Background monitoring
ctx context.Context
cancel context.CancelFunc
// Metrics
totalCoordinationEvents int64 // Total coordination events
memoryPressureEvents int64 // Events triggered by memory pressure
temperatureLimitEvents int64 // Events triggered by temperature limits
coordinationMisses int64 // Failed coordination attempts
}
// MLWorkload represents an active ML workload using GPU resources
type MLWorkload struct {
sync.RWMutex
WorkloadID string `json:"workload_id"`
ProcessPID int `json:"process_pid"`
GPUDevices []int `json:"gpu_devices"` // GPU devices used
MemoryFootprint uint64 `json:"memory_footprint"` // Expected memory usage
Priority int `json:"priority"` // Workload priority (higher = more important)
StartTime time.Time `json:"start_time"`
LastActivity time.Time `json:"last_activity"`
// Data access patterns
DatasetFiles []string `json:"dataset_files"` // Dataset files being accessed
ModelFiles []string `json:"model_files"` // Model files being accessed
AccessPattern string `json:"access_pattern"` // Sequential, Random, etc.
// Performance characteristics
IOThroughput float64 `json:"io_throughput"` // MB/s
BatchSize int `json:"batch_size"`
EpochTime time.Duration `json:"epoch_time"`
}
// DataTransfer represents a coordinated data transfer
type DataTransfer struct {
TransferID string `json:"transfer_id"`
SourcePath string `json:"source_path"`
Size uint64 `json:"size"`
Priority int `json:"priority"`
ScheduledTime time.Time `json:"scheduled_time"`
ExpectedDuration time.Duration `json:"expected_duration"`
WorkloadID string `json:"workload_id"`
}
// CoordinationRule defines rules for coordinating GPU memory and storage I/O
type CoordinationRule struct {
Name string `json:"name"`
Condition string `json:"condition"` // GPU memory > 80%, temp > 85, etc.
Action string `json:"action"` // reduce_prefetch, delay_transfer, etc.
Parameters map[string]interface{} `json:"parameters"`
Priority int `json:"priority"`
Enabled bool `json:"enabled"`
}
// NewGPUCoordinator creates a new GPU coordinator
func NewGPUCoordinator(enabled bool) *GPUCoordinator {
ctx, cancel := context.WithCancel(context.Background())
gc := &GPUCoordinator{
enabled: enabled,
monitorInterval: 5 * time.Second, // Poll every 5 seconds
memoryThreshold: 80.0, // 80% memory usage threshold
temperatureThreshold: 85, // 85°C temperature threshold
gpus: make(map[int]*GPUMemoryInfo),
processes: make(map[int]*GPUProcessInfo),
activeWorkloads: make(map[string]*MLWorkload),
pendingTransfers: make(map[string]*DataTransfer),
coordinationRules: make([]*CoordinationRule, 0),
ctx: ctx,
cancel: cancel,
}
// Initialize default coordination rules
gc.initializeDefaultRules()
if enabled {
// Start GPU monitoring
go gc.monitorGPUs()
glog.V(1).Infof("GPU coordinator started with monitoring interval %v", gc.monitorInterval)
}
return gc
}
// initializeDefaultRules sets up default coordination rules
func (gc *GPUCoordinator) initializeDefaultRules() {
// Rule 1: Reduce prefetching when GPU memory is high
gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
Name: "reduce_prefetch_on_memory_pressure",
Condition: "gpu_memory > 85",
Action: "reduce_prefetch",
Parameters: map[string]interface{}{"reduction_factor": 0.5},
Priority: 10,
Enabled: true,
})
// Rule 2: Delay data transfers when GPU is very hot
gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
Name: "delay_transfer_on_temperature",
Condition: "gpu_temperature > 87",
Action: "delay_transfer",
Parameters: map[string]interface{}{"delay_seconds": 30},
Priority: 20,
Enabled: true,
})
// Rule 3: Prioritize model files over dataset files during memory pressure
gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
Name: "prioritize_model_files",
Condition: "gpu_memory > 80 AND file_type == 'model'",
Action: "increase_priority",
Parameters: map[string]interface{}{"priority_boost": 50},
Priority: 15,
Enabled: true,
})
// Rule 4: Use staging area for large transfers during active training
gc.coordinationRules = append(gc.coordinationRules, &CoordinationRule{
Name: "stage_large_transfers",
Condition: "active_training AND transfer_size > 100MB",
Action: "stage_transfer",
Parameters: map[string]interface{}{"staging_threshold": 100 * 1024 * 1024},
Priority: 5,
Enabled: true,
})
}
// monitorGPUs continuously monitors GPU status
func (gc *GPUCoordinator) monitorGPUs() {
ticker := time.NewTicker(gc.monitorInterval)
defer ticker.Stop()
for {
select {
case <-gc.ctx.Done():
return
case <-ticker.C:
if err := gc.updateGPUStatus(); err != nil {
glog.V(3).Infof("Failed to update GPU status: %v", err)
} else {
gc.evaluateCoordinationRules()
}
}
}
}
// updateGPUStatus queries current GPU status using nvidia-ml-py or nvidia-smi
func (gc *GPUCoordinator) updateGPUStatus() error {
gc.Lock()
defer gc.Unlock()
// Try nvidia-smi first (most common)
if gpuInfo, err := gc.queryNvidiaSMI(); err == nil {
for deviceID, info := range gpuInfo {
gc.gpus[deviceID] = info
}
gc.lastUpdate = time.Now()
return nil
}
// Could also try ROCm for AMD GPUs, Intel GPU tools, etc.
// For now, we'll focus on NVIDIA GPUs which are most common in ML
return fmt.Errorf("no GPU monitoring method available")
}
// queryNvidiaSMI queries GPU information using nvidia-smi
func (gc *GPUCoordinator) queryNvidiaSMI() (map[int]*GPUMemoryInfo, error) {
cmd := exec.Command("nvidia-smi",
"--query-gpu=index,name,memory.total,memory.used,memory.free,utilization.memory,temperature.gpu,power.draw,utilization.gpu",
"--format=csv,noheader,nounits")
output, err := cmd.Output()
if err != nil {
return nil, fmt.Errorf("nvidia-smi failed: %w", err)
}
return gc.parseNvidiaSMIOutput(string(output))
}
// parseNvidiaSMIOutput parses nvidia-smi CSV output
func (gc *GPUCoordinator) parseNvidiaSMIOutput(output string) (map[int]*GPUMemoryInfo, error) {
gpus := make(map[int]*GPUMemoryInfo)
lines := strings.Split(strings.TrimSpace(output), "\n")
for _, line := range lines {
fields := strings.Split(line, ",")
if len(fields) < 9 {
continue
}
// Parse fields
deviceID, _ := strconv.Atoi(strings.TrimSpace(fields[0]))
deviceName := strings.TrimSpace(fields[1])
totalMem, _ := strconv.ParseUint(strings.TrimSpace(fields[2]), 10, 64)
usedMem, _ := strconv.ParseUint(strings.TrimSpace(fields[3]), 10, 64)
freeMem, _ := strconv.ParseUint(strings.TrimSpace(fields[4]), 10, 64)
memUtil, _ := strconv.ParseFloat(strings.TrimSpace(fields[5]), 64)
temp, _ := strconv.Atoi(strings.TrimSpace(fields[6]))
power, _ := strconv.Atoi(strings.TrimSpace(fields[7]))
gpuUtil, _ := strconv.Atoi(strings.TrimSpace(fields[8]))
gpus[deviceID] = &GPUMemoryInfo{
DeviceID: deviceID,
DeviceName: deviceName,
TotalMemory: totalMem * 1024 * 1024, // Convert MB to bytes
UsedMemory: usedMem * 1024 * 1024,
FreeMemory: freeMem * 1024 * 1024,
MemoryUtil: memUtil,
Temperature: temp,
PowerUsage: power,
UtilizationGPU: gpuUtil,
}
}
return gpus, nil
}
// evaluateCoordinationRules evaluates all coordination rules and takes actions
func (gc *GPUCoordinator) evaluateCoordinationRules() {
gc.RLock()
defer gc.RUnlock()
for _, rule := range gc.coordinationRules {
if !rule.Enabled {
continue
}
if gc.evaluateCondition(rule.Condition) {
gc.executeAction(rule)
gc.totalCoordinationEvents++
}
}
}
// evaluateCondition evaluates a rule condition against current GPU state
func (gc *GPUCoordinator) evaluateCondition(condition string) bool {
// Simple condition evaluation - in production, this could use a proper expression parser
for _, gpu := range gc.gpus {
// Check memory pressure conditions
if strings.Contains(condition, "gpu_memory >") {
re := regexp.MustCompile(`gpu_memory > (\d+)`)
if matches := re.FindStringSubmatch(condition); len(matches) > 1 {
threshold, _ := strconv.ParseFloat(matches[1], 64)
if gpu.MemoryUtil > threshold {
gc.memoryPressureEvents++
return true
}
}
}
// Check temperature conditions
if strings.Contains(condition, "gpu_temperature >") {
re := regexp.MustCompile(`gpu_temperature > (\d+)`)
if matches := re.FindStringSubmatch(condition); len(matches) > 1 {
threshold, _ := strconv.Atoi(matches[1])
if gpu.Temperature > threshold {
gc.temperatureLimitEvents++
return true
}
}
}
}
return false
}
// executeAction executes a coordination action
func (gc *GPUCoordinator) executeAction(rule *CoordinationRule) {
switch rule.Action {
case "reduce_prefetch":
gc.reducePrefetching(rule.Parameters)
case "delay_transfer":
gc.delayTransfers(rule.Parameters)
case "increase_priority":
gc.increasePriority(rule.Parameters)
case "stage_transfer":
gc.stageTransfers(rule.Parameters)
default:
glog.V(3).Infof("Unknown coordination action: %s", rule.Action)
}
glog.V(2).Infof("Executed coordination rule: %s -> %s", rule.Name, rule.Action)
}
// reducePrefetching reduces prefetch activity to free up I/O bandwidth
func (gc *GPUCoordinator) reducePrefetching(params map[string]interface{}) {
// This would integrate with the existing prefetch manager
// to reduce prefetch queue size or worker count temporarily
glog.V(3).Infof("Reducing prefetch activity due to GPU memory pressure")
}
// delayTransfers delays pending data transfers
func (gc *GPUCoordinator) delayTransfers(params map[string]interface{}) {
if delaySeconds, ok := params["delay_seconds"].(float64); ok {
delay := time.Duration(delaySeconds) * time.Second
for transferID, transfer := range gc.pendingTransfers {
transfer.ScheduledTime = transfer.ScheduledTime.Add(delay)
glog.V(3).Infof("Delayed transfer %s by %v due to GPU temperature", transferID, delay)
}
}
}
// increasePriority increases priority for certain file types
func (gc *GPUCoordinator) increasePriority(params map[string]interface{}) {
glog.V(3).Infof("Increasing priority for model files during memory pressure")
}
// stageTransfers uses staging area for large transfers
func (gc *GPUCoordinator) stageTransfers(params map[string]interface{}) {
glog.V(3).Infof("Using staging area for large transfers during active training")
}
// RegisterWorkload registers a new ML workload
func (gc *GPUCoordinator) RegisterWorkload(workload *MLWorkload) {
gc.Lock()
defer gc.Unlock()
gc.activeWorkloads[workload.WorkloadID] = workload
glog.V(2).Infof("Registered GPU workload: %s on devices %v", workload.WorkloadID, workload.GPUDevices)
}
// UnregisterWorkload removes a workload
func (gc *GPUCoordinator) UnregisterWorkload(workloadID string) {
gc.Lock()
defer gc.Unlock()
delete(gc.activeWorkloads, workloadID)
glog.V(2).Infof("Unregistered GPU workload: %s", workloadID)
}
// ScheduleDataTransfer schedules a data transfer considering GPU state
func (gc *GPUCoordinator) ScheduleDataTransfer(transfer *DataTransfer) {
gc.Lock()
defer gc.Unlock()
// Consider current GPU memory pressure and temperature
schedulingDelay := time.Duration(0)
for _, gpu := range gc.gpus {
if gpu.MemoryUtil > gc.memoryThreshold {
// Delay transfers when GPU memory is under pressure
schedulingDelay = time.Duration(30) * time.Second
break
}
if gpu.Temperature > gc.temperatureThreshold {
// Delay transfers when GPU is running hot
schedulingDelay = time.Duration(60) * time.Second
break
}
}
transfer.ScheduledTime = time.Now().Add(schedulingDelay)
gc.pendingTransfers[transfer.TransferID] = transfer
glog.V(2).Infof("Scheduled data transfer %s (size: %d bytes, delay: %v)",
transfer.TransferID, transfer.Size, schedulingDelay)
}
// GetGPUStatus returns current GPU status
func (gc *GPUCoordinator) GetGPUStatus() map[int]*GPUMemoryInfo {
gc.RLock()
defer gc.RUnlock()
// Return a copy to avoid race conditions
status := make(map[int]*GPUMemoryInfo)
for id, info := range gc.gpus {
statusCopy := *info
status[id] = &statusCopy
}
return status
}
// GetCoordinationMetrics returns coordination metrics
func (gc *GPUCoordinator) GetCoordinationMetrics() GPUCoordinationMetrics {
gc.RLock()
defer gc.RUnlock()
return GPUCoordinationMetrics{
TotalGPUs: len(gc.gpus),
ActiveWorkloads: len(gc.activeWorkloads),
PendingTransfers: len(gc.pendingTransfers),
TotalCoordinationEvents: gc.totalCoordinationEvents,
MemoryPressureEvents: gc.memoryPressureEvents,
TemperatureLimitEvents: gc.temperatureLimitEvents,
CoordinationMisses: gc.coordinationMisses,
LastGPUUpdate: gc.lastUpdate,
}
}
// GPUCoordinationMetrics holds metrics for GPU coordination
type GPUCoordinationMetrics struct {
TotalGPUs int `json:"total_gpus"`
ActiveWorkloads int `json:"active_workloads"`
PendingTransfers int `json:"pending_transfers"`
TotalCoordinationEvents int64 `json:"total_coordination_events"`
MemoryPressureEvents int64 `json:"memory_pressure_events"`
TemperatureLimitEvents int64 `json:"temperature_limit_events"`
CoordinationMisses int64 `json:"coordination_misses"`
LastGPUUpdate time.Time `json:"last_gpu_update"`
}
// ShouldReducePrefetch determines if prefetch should be reduced based on GPU state
func (gc *GPUCoordinator) ShouldReducePrefetch() (bool, float64) {
gc.RLock()
defer gc.RUnlock()
if !gc.enabled {
return false, 1.0
}
maxMemoryUtil := 0.0
maxTemperature := 0
for _, gpu := range gc.gpus {
if gpu.MemoryUtil > maxMemoryUtil {
maxMemoryUtil = gpu.MemoryUtil
}
if gpu.Temperature > maxTemperature {
maxTemperature = gpu.Temperature
}
}
// Reduce prefetch if GPU memory > 85% or temperature > 85°C
if maxMemoryUtil > 85.0 || maxTemperature > 85 {
// Reduction factor based on pressure level
reductionFactor := 1.0
if maxMemoryUtil > 90.0 {
reductionFactor = 0.3 // Aggressive reduction
} else if maxMemoryUtil > 85.0 {
reductionFactor = 0.6 // Moderate reduction
}
return true, reductionFactor
}
return false, 1.0
}
// Shutdown gracefully shuts down the GPU coordinator
func (gc *GPUCoordinator) Shutdown() {
if gc.cancel != nil {
gc.cancel()
}
glog.V(1).Infof("GPU coordinator shutdown complete")
}
// Helper functions
func (gc *GPUCoordinator) IsEnabled() bool {
gc.RLock()
defer gc.RUnlock()
return gc.enabled
}
func (gc *GPUCoordinator) SetEnabled(enabled bool) {
gc.Lock()
defer gc.Unlock()
gc.enabled = enabled
}