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https://github.com/revumber/ananicy-rules
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Change some type values
Signed-off-by: Peter Jung <admin@ptr1337.dev>
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00-default/tools/rsync.rules
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00-default/tools/rsync.rules
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@ -0,0 +1 @@
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{ "name": "rsync", "type": "BG_CPUIO" }
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@ -1,7 +1,7 @@
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# Type: Game
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# Use more CPU time if possible
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# Games do not always need more IO, but in most cases can be hungry for CPU
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{ "type": "Game", "nice": -7, "ioclass": "best-effort", "latency_nice": -11 }
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{ "type": "Game", "nice": -7, "ioclass": "best-effort", "latency_nice": -7 }
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# Type: Player Audio/Video
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# Try to add more CPU power to decrease latency/lags
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@ -15,7 +15,7 @@
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# Type: Low Latency Realtime Apps
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# In general case not so heavy, but must not lag
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{ "type": "LowLatency_RT", "nice": -13, "ioclass": "realtime", "latency_nice": -13 }
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{ "type": "LowLatency_RT", "nice": -9, "ioclass": "best-effort", "latency_nice": -9 }
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# Type: BackGround CPU/IO Load
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# Background CPU/IO it's needed, but it must be as silent as possible
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@ -26,10 +26,10 @@
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{ "type": "Heavy_CPU", "nice": 19, "ioclass": "best-effort", "ionice": 7, "cgroup": "cpu90" , "latency_nice": 15 }
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# Type: Chat
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{ "type": "Chat", "nice": -3, "ioclass": "best-effort", "ionice": 7 , "latency_nice": -4 }
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{ "type": "Chat", "nice": -3, "ioclass": "best-effort", "ionice": 7 , "latency_nice": -3 }
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# Type: Compiler
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{ "type":"compiler", "nice": 3, "latency_nice": 3 }
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{ "type":"compiler", "nice": 9, "latency_nice": 9 }
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# Type: Service
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{ "type": "Service", "nice": 10, "ioclass": "best-effort", "ionice": 6 , "latency_nice": 10 }
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