ananicy-rules/00-types.types
Peter Jung bf0bae3cfe
remove compiler processes to avoid freezes with BORE Scheduler
Signed-off-by: Peter Jung <admin@ptr1337.dev>
2024-02-25 10:40:25 +01:00

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# Type: Game
# Use more CPU time if possible
# Games do not always need more IO, but in most cases can be hungry for CPU
{ "type": "Game", "nice": -7, "ioclass": "best-effort", "latency_nice": -7 }
# Type: Player Audio/Video
# Try to add more CPU power to decrease latency/lags
# Try to add real time io for avoiding lags
{ "type": "Player-Audio", "nice": -4, "latency_nice": -4 }
{ "type": "Player-Video", "nice": -4, "latency_nice": -4 }
# Must have more CPU/IO time, but not so much as other apps
{ "type": "Image-View", "nice": -4, "latency_nice": -4 }
{ "type": "Doc-View", "nice": -4, "latency_nice": -4 }
# Type: Low Latency Realtime Apps
# In general case not so heavy, but must not lag
{ "type": "LowLatency_RT", "nice": -9, "ioclass": "best-effort", "latency_nice": -9 }
# Type: BackGround CPU/IO Load
# Background CPU/IO it's needed, but it must be as silent as possible
{ "type": "BG_CPUIO", "nice": 16, "ioclass": "idle", "sched": "idle", "latency_nice": 11 }
# Type: Heavy CPU Load
# It must work fast enough but must not create so much noise
{ "type": "Heavy_CPU", "nice": 9, "ioclass": "best-effort", "ionice": 7, "latency_nice": 9 }
# Type: Chat
{ "type": "Chat", "nice": -3, "ioclass": "best-effort", "ionice": 7 , "latency_nice": -3 }
# Type: Service
{ "type": "Service", "nice": 10, "ioclass": "best-effort", "ionice": 6 , "latency_nice": 10 }
# Type: Indifference
{ "type": "IN_DIFF", "nice": 0, "ioclass": "best-effort", "ionice": 7 , "latency_nice": 0 }
# Type: Adj OOM Score
{ "type": "OOM_KILL", "oom_score_adj": 1000 }
{ "type": "OOM_NO_KILL", "oom_score_adj": -1000 }